Patch - November 2024 Patch (Test 12; Live 20) (1 Viewer)

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November 12, 2024
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*** Highlights ***

- Made performance improvements that should improve zoning times and end-of-raid lag.


*** Items ***

- Violet Hero's Forge Cloth Robe Ornament now counts toward the Violet Hero's Forge Cloth achievement.
- When switching equipment sets, unused augments will now go to your item overflow after one is placed on your cursor.
- Reduced world server lag caused by real estate item loading.


*** Quests & Events ***

- Oasis of Fear: Corrected an issue where some NPCs could be attacked out of order.
- Oasis of Fire: Corrected an issue with the bosses idle not resetting.
- Oasis of Swamp: Lowered the NPC awareness range to allow players a safer location to zone in.
- Oasis of the Jungle: Added a way for the player to reset the barrels with the boss.


*** Spells ***

- Call of the Zero and Fabled Call of the Zero spells will no longer summon the player into the dragon's body.
- NPC combatants no longer warp back to their target after being flung by spells such as Lure of the Siren's Song, Hate's Attraction, and Moving Mountains.


*** NPCs ***

- NPC should prefer walking, rather than warping, to their destination.


*** Miscellaneous ***

- Equipment sets should once again save empty augment slots.
- Updated several messages that include a replay or request timer to show the amount of seconds remaining.
- Improved zone server performance to reduce lag spikes caused by rewards given at the end of raids and in general.


*** UI ***

- Fixed a bug where your target was invalid after respawning until reselecting it.
- Added a chat message when trying to tribute an item that has at least one augment in it.
- Converted the Trade window to the new UI engine.
- Converted the Give window to the new UI engine.
- Fixed an issue where the Real Estate Items window failed to update correctly after placing an item.

- Added -
GiveWnd.html
TradeWnd.html

- Changed -
EQUI_GiveWnd.xml
EQUI_TradeWnd.xml
index.html
InventoryWindowPersonas.html
main.css
NameReservationWnd.html
style.css



*** Previously Updated ***

- Oasis of Sand: Corrected an issue where some NPCs could not be attacked.
- Oasis of the Jungle: Corrected an issue where approaching the frenzied gorilla would not progress the task.
- Added Blood of Ssraeshza to the loot lock exception list in the progression instance.
- Reduced the delay and flickering during ALT+TAB switching while in fullscreen mode that mainly affects Intel GPU.
- ALT+TAB switching while in fullscreen window mode no longer closes and reopens game UI windows.


- The EverQuest Team
 
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So every time I zoned into the guild hall, everyone had to take a moment to appreciate it?
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ferris buellers day off museum GIF by Giffffr
 
So every time I zoned into the guild hall, everyone had to take a moment to appreciate it?
lol but no. They used the excuse that slow zone times were caused by how much real estate and items in real estate your character had when he zoned. Anywhere.

If this was the true cause then it actually was improved many months ago before they fixed that kaleidoscope bug.
 
Highlights
  • Made performance improvements that should improve zoning times and end-of-raid lag.
Items
  • Violet Hero's Forge Cloth Robe Ornament now counts toward the Violet Hero's Forge Cloth achievement.
  • When switching equipment sets, unused augments will now go to your item overflow after one is placed on your cursor.
  • Reduced world server lag caused by real estate item loading.
Quests & Events
  • Oasis of Fear: Corrected an issue where some NPCs could be attacked out of order.
  • Oasis of Fire: Corrected an issue with the bosses idle not resetting.
  • Oasis of Swamp: Lowered the NPC awareness range to allow players a safer location to zone in.
  • Oasis of the Jungle: Added a way for the player to reset the barrels with the boss.
  • Fixed an issue that caused the November Year of Darkpaw Illusions to malfunction.
Spells
  • Call of the Zero and Fabled Call of the Zero spells will no longer summon the player into the dragon's body.
  • NPC combatants no longer warp back to their target after being flung by spells such as Lure of the Siren's Song, Hate's Attraction, and Moving Mountains.
NPCs
  • NPC should prefer walking, rather than warping, to their destination.
Progression Servers
  • Updated Mangler to be a standard live server.
Miscellaneous
  • Equipment sets should once again save empty augment slots.
  • Updated several messages that include a replay or request timer to show the amount of seconds remaining.
  • Improved zone server performance to reduce lag spikes caused by rewards given at the end of raids and in general.
UI
  • Fixed a bug where your target was invalid after respawning until reselecting it.
  • Added a chat message when trying to tribute an item that has at least one augment in it.
  • Converted the Trade window to the new UI engine.
  • Converted the Give window to the new UI engine.
  • Fixed an issue where the Real Estate Items window failed to update correctly after placing an item.
Added
  • GiveWnd.html
  • TradeWnd.html
Changed
  • EQUI_GiveWnd.xml
  • EQUI_TradeWnd.xml
  • index.html
  • InventoryWindowPersonas.html
  • main.css
  • NameReservationWnd.html
  • style.css
Previously Updated
  • Oasis of Sand: Corrected an issue where some NPCs could not be attacked.
  • Oasis of the Jungle: Corrected an issue where approaching the frenzied gorilla would not progress the task.
  • Added Blood of Ssraeshza to the loot lock exception list in the progression instance.

The EverQuest Team
 
TOB seems to have been released for test. Not going to bother with the in-game patch notes, as they will be along in an easier to copy format soon enough I suppose. Test still locked atm.
Edit: The patchnotes on the website (as opposed to those in-game) note that TOB isn't unlocking immediately on Test.
 
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Patch - November 2024 Patch (Test 12; Live 20)

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