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Patch - NoS Patch; Test 22 November - Live 6 Dec (1 Viewer)

Joined
Jul 24, 2019
RedCents
11,022¢
November 22, 2022
_____________________


*** Quests & Events ***

- The Kar`Zok (Raid): Restored the missing currency reward to this event.
- Updated the "Master of" text to correctly reflect what is needed to complete the achievements for the following expansions:
- - Veil of Alaris
- - The Ring of Scale
- - The Burning Lands
- - Torment of Velious


*** Spells ***

- Updated the description for all ranks of Enhanced Minion so that they indicate the levels they effect.


*** AA ***

- Berserker - Innate Rage - Increased the percentage damage modifier at ranks 18/19/20 to 100/110/120.
- - Beastlord - Innate Fury - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Monk - Innate Innerflame - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Ranger - Innate Natureblade - Increased the percentage damage modifier at ranks 19/20 to 90/100.
- - Rogue - Innate Duelist - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Renamed all of the above AAs in addition to Bard - Innate Songblade, Paladin - Innate Holyblade, Shadow Knight - Innate Darkblade, and Warrior - Innate Fellstrike to Innate Prowess.
- - Moved all of the above AAs to the Archetype tab.
- Wizard - Destructive Adept - Increased the percentage damage modifier at all ranks, up to 160% at max rank.
- Damage over time abilities are currently outperforming nukes in far more scenarios than intended. As a result, the following AAs have been adjusted to compensate:
- - Druid - Enhanced Maladies - Reduced the percentage damage bonus from 36 seconds worth of increased damage to 32 seconds at max rank.
- - Enchanter - Enhanced Torment - Increased the percentage damage bonus for DoTs with a minimum duration of 36+ seconds to match the indicated seconds worth of increased damage at all ranks.
- - Necromancer - Enhanced Decay - Reduced the percentage damage bonus from 41 seconds worth of increased damage to 38 seconds at max rank.
- - Shadow Knight - Enhanced Decay - Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.
- - Shaman - Enhanced Pestilence - Reduced the percentage damage bonus at ranks 8-10 to match the indicated seconds worth of increased damage.
- - Renamed all of the above AAs to Enhanced Ruin.
- - Moved all of the above AAs to the Archetype tab.
- - Updated the minimum duration value in the description of all ranks for all of the above AAs to be in seconds instead of ticks.


*** NPCs ***

- Corrected an issue where NPCs (such as raid chests) could only hold 36 items.


*** UI ***

- The atlas now correctly displays Luclin in space instead of in the ocean.


- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml
EQUI_GuildBankWnd.xml
EQUI_LootWnd.xml
EQUI_TradeskillDepotWnd.xml
EQUI_TradeskillWnd.xml


- The EverQuest Team
 

Sic

[sic]
Moderator
Joined
May 5, 2016
RedCents
34,519¢
I haven't done/seen the numbers on it, but it makes sense, necros are dumb strong, and would be absolutely redonk next xpac without some adjustment. Dots are so powerful in this game with how they're handled and function over fights long enough for them to go full duration.

Necs are gonna be just fine, suspect druids are gonna be unhappy tho
 

knave23

Cookie Champion 2022
Joined
Sep 10, 2019
RedCents
764¢
Yeah, not saying necros and dotters shouldn't be pulled down to Earth Norrath a bit, just not sure I understand how these changes do that. Off to check the forumquesters I guess!
 

519helvis

test server lobbyist
Joined
Apr 8, 2021
RedCents
319¢
so the statement of wizards will get stronger in this new expansion mildly rings true by capitalizing on the dot nerf lol. the nerf isn't a big issue i just think that wizzies should still have gotten a bigger bump than they did on top of it
 

knave23

Cookie Champion 2022
Joined
Sep 10, 2019
RedCents
764¢
so the statement of wizards will get stronger in this new expansion mildly rings true by capitalizing on the dot nerf lol. the nerf isn't a big issue i just think that wizzies should still have gotten a bigger bump than they did on top of it
see:
- Wizard - Destructive Adept - Increased the percentage damage modifier at all ranks, up to 160% at max rank.
 
Joined
Aug 19, 2020
RedCents
1,379¢
*These AAs have slowly but surely increased DoT damage at an untenable rate, leading us into a situation where DoTs are outperforming just about everything else in far more scenarios than intended. Internally, several of these AAs have even been capped to prevent continued explosive growth in DoT power. No one is happy with that outcome, so we're going to take a closer look and adjust these AAs accordingly so that they can continue to receive healthy upgrades next year."*

Also, that *boost* for wizards is about 5% overall. They hopefully keep working on wiz/monk adjustments.
 
Joined
May 17, 2017
RedCents
836¢
Sancus wrote a long post explaining dot nerfs ..... his conclusion:

That works out to a 9.2% decline in DoT DPS for that particular duration bucket after NoS upgrades. That change will vary by duration bucket and is mitigated by ~20-25% of damage coming from procs and pets, but it definitely doesn't look like new Focus AAs/worn foci will make up the difference.
 
Joined
Oct 18, 2013
RedCents
1,240¢
December 6, 2022
_____________________


*** Highlights ***

*** Night of Shadows ***
Welcome to EverQuest: Night of Shadows, the 29th expansion for EverQuest!
Norrathians have ended the conflict between Mayong Mistmoore and Luclin herself, but can they relax their vigilance? The recent attention of Luclin has emboldened the Akheva, and they continue their plans to conquer the moon!
As war rages across the surface of Luclin, disaster has befallen Shadow Haven deep below. The mysterious sealed door has been smashed open, and the great spirit trapped behind it has rampaged through the city, leaving death and destruction before retreating to the unknown caverns it escaped from. What maddened the spirits? How can the Akheva be stopped? Can Shar Vahl survive as war threatens to engulf the city? The truth lies in the shadows -- will you survive to find it?
- Learn new spells, combat abilities, and Alternate Abilities.
- Find new items and learn new tradeskill recipes.
- Explore seven new zones.
- Participate in new raids and quests.
- Complete new achievements.
- Enter Firefall Pass through a new passageway in Umbral Plains opened by the moonquake.
- Store and use tradeskill components like never before with the new Tradeskill Component Depot. See details below.


*** Items ***

- Merchant Olwen in Western Wastes no longer has quantity restrictions on oranges, limes, lemons, or medicinal herbs.
- Corrected an issue that prevented the Journeyman's Compass from gaining additional progress.
- Potion Merchants that sell distillate potions now offer XX and XXI versions.
- Royal Antonican Weapon Ornament Pack now stacks to 20.


*** Quests & Events ***

- The Kar`Zok (Raid): Restored the missing currency reward to this event.
- Updated the "Master of" text to correctly reflect what is needed to complete the achievements for the following expansions:
- - Veil of Alaris
- - The Ring of Scale
- - The Burning Lands
- - Torment of Velious


*** Spells ***

- Updated the description for all ranks of Enhanced Minion so that they indicate the levels they affect.


*** AA ***

- Wizard - Destructive Adept - Increased the percentage damage modifier at all ranks, up to 160% at max rank.
- Renamed the following AAs to Innate Prowess and moved to the Archetype tab:
- - Berserker - Innate Rage - Increased the percentage damage modifier at ranks 18/19/20 to 100/110/120.
- - Beastlord - Innate Fury - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Monk - Innate Innerflame - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Ranger - Innate Natureblade - Increased the percentage damage modifier at ranks 19/20 to 90/100.
- - Rogue - Innate Duelist - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Bard - Innate Songblade
- - Paladin - Innate Holyblade
- - Shadow Knight - Innate Darkblade
- - Warrior - Innate Fellstrike
- Enhanced Decay (and equivalent) AAs have slowly but surely increased DoT damage at an untenable rate, leading us into a situation where DoTs are outperforming just about everything else in far more scenarios than intended. We've adjusted these AAs to ensure that they can continue to receive healthy upgrades for the foreseeable future.
- Made the following additional changes to the below AAs: renamed to Enhanced Ruin, moved to the Archetype tab, and updated the minimum duration value in the description of all ranks to be in seconds instead of ticks.
- - Druid - Enhanced Maladies - Reduced the percentage damage bonus from 36 seconds worth of increased damage to 32 seconds at max rank.
- - Enchanter - Enhanced Torment - Increased the percentage damage bonus for DoTs with a minimum duration of 36+ seconds to match the indicated seconds worth of increased damage at all ranks.
- - Necromancer - Enhanced Decay - Reduced the percentage damage bonus from 41 seconds worth of increased damage to 38 seconds at max rank.
- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 56 seconds worth of damage when it actually capped at 41 seconds at the specified minimum DoT duration.
- - Shadow Knight - Enhanced Decay - Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.
- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 48 seconds worth of damage when it actually capped at 38 seconds at the specified minimum DoT duration.
- - Shaman - Enhanced Pestilence - Reduced the percentage damage bonus at ranks 8-10 to match the indicated seconds worth of increased damage.


*** NPCs ***

- Corrected an issue where NPCs (such as raid chests) could only hold 36 items.


*** Miscellaneous ***

- Added the Personal Tradeskill Depot:
- - With the purchase of the new expansion your account will gain a Tradeskill Component Depot that comes with 250 - 490 slots (depending on the expansion edition purchased) for stacks of different tradeskill items. You can purchase additional slots via the marketplace.
- - Each slot ignores the standard stack sizes and can hold up to 99,999 of an item.
- - To withdraw or deposit items from/to your Personal Tradeskill Depot, you'll need to be at a bank. However, you can consume items from anywhere as long as you have Personal Depot checked in the Tradeskill Window.
- - - You will only be able to deposit stackable tradeskill items that are not attunable, temporary, lore, no trade (and also not heirloom), containers, or no storage.
- - Items in your Personal Tradeskill Depot can only be used in normal tradeskill combines. You cannot experiment using your depot, the items must be in your inventory.
- - Your Personal Depot can only contain a single stack of each item. For example, if you have 99,999 Cup of Flour in your Personal Depot, you will not be able to deposit any more.
- - All characters on an account on the same server will share the same Personal Tradeskill Depot, much like the shared bank. When a character is transferred to a different server, their Personal Depot will not be included.
- - Updated /outputfile inventory to include items from your Personal Tradeskill Depot if it is loaded (either by opening it at a bank or using it for tradeskill combines).


*** UI ***

- The atlas now correctly displays Luclin in space instead of in the ocean.
- The Tradeskill Window now has a checkbox to consume items from your Personal Tradeskill Depot. When checked, it will pull items from your Personal Tradeskill Depot before pulling from your inventory.
- Added a button to view your Personal Tradeskill Depot from the Tradeskill Window. You will only be able to view items this way, you'll need to open it from a bank to withdraw or deposit items.

- Added -

EQUI_TradeskillDepotWnd.xml

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml
EQUI_GuildBankWnd.xml
EQUI_LootWnd.xml
EQUI_TradeskillWnd.xml


*** Previously Updated ***

- Corrected an issue that caused mercenaries to not receive the correct focus equipment which could result in them being underpowered.


- The EverQuest Team
 

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