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Problem - MQ2Nav ToFS help - how to connect mesh? (1 Viewer)

BlankStare

Well-known member
Joined
Oct 18, 2013
RedCents
958¢
1591734188302.png

How do we connect all of the little drolvarg rooms, or others areas which are like this?
Both MQ2Monk and KA will ignore these drolvargs because it can't path to them, but when I pull a roamer, 6 of these guys spring out of their phone booths.
 

Sic

Nihil
Moderator
Joined
May 5, 2016
RedCents
13,358¢
just create a walkable area (my preference in here rather than an offmesh connector

Be forwarned - auto pulling mobs in those cubbies - the mobs have a tendancies to warp through the back corners and grab other floors

1591734450768.png
 

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BlankStare

Well-known member
Joined
Oct 18, 2013
RedCents
958¢
Yeah, A few times I have aggrod one with my tank (and group on chase) and moved back about 10 feet, and the mob warps elsewhere. Good times. Sometimes it comes back, sometimes it comes with a few friends, sometimes I get aggro from 2 floors below.
Working as intended (tm).


So you're using the mesh generator and not the UI in-game. Thanks Sic.
 

Sic

Nihil
Moderator
Joined
May 5, 2016
RedCents
13,358¢
Yeah, A few times I have aggrod one with my tank (and group on chase) and moved back about 10 feet, and the mob warps elsewhere. Good times. Sometimes it comes back, sometimes it comes with a few friends, sometimes I get aggro from 2 floors below.
Working as intended (tm).


So you're using the mesh generator and not the UI in-game. Thanks Sic.
yeah unfortunately you can't edit meshes in game (at least at this time)
 

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