Hey guys,
Before I start, I'd just like to mention I've watched the five YouTube videos. Educational, informative and entertaining. (Especially - MQ2EQBC: Control Your EverQuest Multibox Group). Applause to the effort in making those videos, convey information, keeping them on point and straight forward to digest.
The navigate video showed usage of MQ2Nav solo and with a group, selecting a target destination and travel to it, and also having your abandoned group navigate to you. Great features, and especial reference to navigation around a number of obstacles. They come to mind as having tried to guide characters on "/follow" is painful.
I understand the concept of the mesh, to take the topography of the zone and present it in a away for the MQ2Nav to make decisions and character movements to progress from A to B.
Whilst the video presented the friendly environment of PoK, I'm wondering how things work in hostile zones, those areas were mobs want to kill you if you get into their aggro radius.
To set the scene for this, I'm going to consider a zone like Lesser Faydark (LFay). You're level 20-21, and you are going to battle in Mistmoor. Perhaps you're coming from Greater Faydark having levelled there or arrived via other transport means. Equally, it could be from Steamfont Mountains. In broad strokes, both are coming from the north easterly area of the LFay zone, to get to the zone line in the south west.
As a player traditional attempts to be safe is travel a zone by hugging wall of the zone. In this case, run along the northern wall towards the west. Then down the western wall, south, finally a short burst east to make it to the zone line. Travelling diagonal, 'as the bird fly' is the quickest route and not much terrain to hinder either. But there are roaming mobs, like Brownie Scouts (high 30s), that would like to make it hurt.
Would it be right in guessing, MQ2Nav will calculate and cut across the zone using the shortest route, regardless of aggro hot spots?
Next tricky element that comes to mind. If it were trying to navigate the walls as described above. There is the Brownie camp in the north western area, which tend to not like anyone other than druids in wolf form. If try the southern route instead, there is a camp of dark elves. Not so bad if you're a follower of Innoruuk but painful to others.
If I embellish the scenario a bit more. Lets say perhaps, an Iksar Necromancer. The druid ring in Steamfont is the local vendoring depot and thus you bind in that area. Lets say you've been causing pain in Mistmoor and it's time to empty those bags. A running sequence; gate, go to vendor, sell, go to Lfay zone line, go to Mistmoor line, go to group. Drawing a rough line between the two zone lines, would intersect with some areas populated orc and another with wood elves.
Whats the RedGuides community understanding of MQ2Nav in this regard? I don't mean literally running around LFay, but the sort of pains in crossing a hostile zone trying to make it in one piece. I just used LFay as an old content example that many long time players will be familiar with.
Thanking in advance for taking time to read these words, and appreciate your patience with noobie questions looking to understand.
Regards.
Before I start, I'd just like to mention I've watched the five YouTube videos. Educational, informative and entertaining. (Especially - MQ2EQBC: Control Your EverQuest Multibox Group). Applause to the effort in making those videos, convey information, keeping them on point and straight forward to digest.
The navigate video showed usage of MQ2Nav solo and with a group, selecting a target destination and travel to it, and also having your abandoned group navigate to you. Great features, and especial reference to navigation around a number of obstacles. They come to mind as having tried to guide characters on "/follow" is painful.
I understand the concept of the mesh, to take the topography of the zone and present it in a away for the MQ2Nav to make decisions and character movements to progress from A to B.
Whilst the video presented the friendly environment of PoK, I'm wondering how things work in hostile zones, those areas were mobs want to kill you if you get into their aggro radius.
To set the scene for this, I'm going to consider a zone like Lesser Faydark (LFay). You're level 20-21, and you are going to battle in Mistmoor. Perhaps you're coming from Greater Faydark having levelled there or arrived via other transport means. Equally, it could be from Steamfont Mountains. In broad strokes, both are coming from the north easterly area of the LFay zone, to get to the zone line in the south west.
As a player traditional attempts to be safe is travel a zone by hugging wall of the zone. In this case, run along the northern wall towards the west. Then down the western wall, south, finally a short burst east to make it to the zone line. Travelling diagonal, 'as the bird fly' is the quickest route and not much terrain to hinder either. But there are roaming mobs, like Brownie Scouts (high 30s), that would like to make it hurt.
Would it be right in guessing, MQ2Nav will calculate and cut across the zone using the shortest route, regardless of aggro hot spots?
Next tricky element that comes to mind. If it were trying to navigate the walls as described above. There is the Brownie camp in the north western area, which tend to not like anyone other than druids in wolf form. If try the southern route instead, there is a camp of dark elves. Not so bad if you're a follower of Innoruuk but painful to others.
If I embellish the scenario a bit more. Lets say perhaps, an Iksar Necromancer. The druid ring in Steamfont is the local vendoring depot and thus you bind in that area. Lets say you've been causing pain in Mistmoor and it's time to empty those bags. A running sequence; gate, go to vendor, sell, go to Lfay zone line, go to Mistmoor line, go to group. Drawing a rough line between the two zone lines, would intersect with some areas populated orc and another with wood elves.
Whats the RedGuides community understanding of MQ2Nav in this regard? I don't mean literally running around LFay, but the sort of pains in crossing a hostile zone trying to make it in one piece. I just used LFay as an old content example that many long time players will be familiar with.
Thanking in advance for taking time to read these words, and appreciate your patience with noobie questions looking to understand.
Regards.