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Plugin - MQ2HUD 1.0

Joined
Aug 10, 2015
Likes
7
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#42
No sure if anyone will find it useful...but see below. Give you a red box when tribute is active, the middle line is total current tribute and bottom line is how many ticks remaining until next refresh. Could be converted to minutes and seconds, but I have not gotten that far yet.

Credit to Chat and Mak which I just repurposed the MQ2Posse code from earlier in this thread.

Rich (BB code):
// MQ2Tribute

	  TributeLineBreaka=  3,850,90,		0,255,234			,${If[${Me.TributeActive},___________________________,]}
	  TributeTitle=		3,850,103,		0,255,234			,            ${If[${Me.TributeActive},Tribute Active!,]}
	  TributeLineBreakb=  3,850,105,		0,255,234			,${If[${Me.TributeActive},___________________________,]}
	  Currenttrib=      3,850,120,      0,255,234           ,                  ${If[${Me.TributeActive},${Me.CurrentFavor},]}
	  TributeTimer=      3,850,140,      0,255,234           ,                      ${If[${Me.TributeActive},${Me.TributeTimer},]}
	  
	  BG3c=				3,850,100,		255,0,0				,${If[${Me.TributeActive},████████████████████,]}
	  BG3d=				3,850,110,		255,0,0				,${If[${Me.TributeActive},████████████████████,]}
	  BG3e=				3,850,120,		255,0,0				,${If[${Me.TributeActive},████████████████████,]}
	  BG3f=				3,850,130,		255,0,0				,${If[${Me.TributeActive},████████████████████,]}
	  BG3g=				3,850,140,		255,0,0				,${If[${Me.TributeActive},████████████████████,]}
tribute.PNG
 
Last edited:
Joined
Aug 26, 2015
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#44
ChatWithThisName
I'm guessing it would be possible to show in a HUD if targeted creature Can See Invis, and more importantly can See through your SoS?
That would be a killer addition since I go running around a lot with SoS on rog. :dance:
I'm sure others would use it as well, which is part of why I ask.

Thank you in advance!
~TheFiddler~
 
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#45
Member140=AssistName
Member141=SeeInvis
Member142=SpawnStatus


It's listed as being a member of datatype "Spawn" however, it doesn't return anything currently. This apparently was intended to be added but hasn't at this point.
 

Ladon

Fucked behind a dumpster for Oxy and a Happy Meal
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#46
I blended a few different HUDs from around here and other places and wanted to post it here for posterity (also so I can find it again if MQ2HUDMove fucks my shit up)

I particularly like the con color bar!

1540340183047.png

HUD ELEMENTS!:
[Elements]
// Cursor
      CursorItem=7,5,45,25,215,215,215,${If[${Cursor.ID},${Cursor},]}

// Player
      LineBreak2a=            3,2,0,20,255,255,255,_______________________________
      LineBreak2b=            3,2,1,35,255,255,255, Character: ${If[${Me.Invis},(,]}${Me.Name}${If[${Me.Invis},),]}${If[${Me.AFK}, (AFK),]}
      LineBreak2c=            3,2,0,40,255,255,255,_______________________________
      BG2a=                    3,2,0,30,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG2b=                    3,2,0,35,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG2c=                    3,2,0,40,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG2d=                    3,2,1,30,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG2e=                    3,2,1,35,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG2f=                    3,2,1,40,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      
      HPRegText=            3,2,5,55,255,234,8,HP:                      of
      HPReg=                3,2,145,55,0,240,0,${Me.HPRegen}/Tic
      HPRaw=                3,2,40,55,255,0,8,${Me.CurrentHPs}          ${Me.MaxHPs}
      ManaRegText=            3,2,5,67,255,234,8,${If[${Me.MaxMana}>0,Mana:                 of ,]}
      ManaReg=                3,2,145,67,0,240,0,${If[${Me.MaxMana}>0,${Me.ManaRegen}/Tic ,]}
      ManaRaw=                3,2,40,67,255,0,8,${If[${Me.MaxMana}>0,${Me.CurrentMana}          ${Me.MaxMana} ,]}
      EndRegText=            3,2,5,79,255,234,8,End:                    of
      EndReg=                3,2,145,79,0,240,0,${Me.EnduranceRegen}/Tic
      EndRaw=                3,2,40,79,255,0,8,${Me.CurrentEndurance}          ${Me.MaxEndurance}
      ExperienceText=        3,2,5,91,255,234,8,Exp: (L)                   (A)   
      Experience=            3,2,50,91,0,255,0,${Me.PctExp} %           ${Me.PctAAExp} %
      HungerLevelText=        3,2,5,103,255,234,8,Hunger:
      HungerLevel=            3,2,45,103,0,240,0, ${Me.Hunger}
      ThirstLevelText=        3,2,95,103,255,234,8,Thirst:
      ThirstLevel=            3,2,130,103,0,240,0, ${Me.Thirst}
      ZoneShortNameText=    3,2,40,115,0,240,0,${Zone.ShortName}
      ZoneShortName=        3,2,5,115,255,234,8,Zone: 
      LocationText=            3,2,5,127,255,234,8,Location:
      Location=                3,2,55,127,0,255,0,${Me.Y}  ${Me.X}  ${Me.Z}       
      SpeedText=            3,2,5,139,255,234,8,RunSpeed:
      Speed=                3,2,70,139,0,240,0, ${Int[${Me.Speed}]}
      InvisText=            3,2,90,139,255,234,8,Invisible:
      InvisStatus=            3,2,140,139,0,255,255,${If[${Me.Invis},TRUE,FALSE]}           
      LastTellText=            3,2,5,151,255,234,8,Last Tell:
      LastTell=                3,2,80,151,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
      AFKStatus=            3,2,-25,151,255,0,0,${If[${Me.AFK},(AFK),]}
      MacText=                3,2,5,163,255,234,8,Macro:
      Mac=                    3,2,45,163,204,153,255,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}   
      CombatStateText=        3,2,5,175,255,234,8,Combat State:
      CombatState=            3,2,80,175,0,240,0, ${Me.CombatState}
  

// Target
      LineBreak1a=            3,2,0,190,255,255,255,_______________________________
      LineBreak1b=            3,2,1,205,255,255,255,  Target: ${If[${Target.ID},${Target.CleanName},]}
      LineBreak1c=            3,2,0,210,255,255,255,_______________________________
      BG1a=                    3,2,0,200,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG1b=                    3,2,0,205,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG1c=                    3,2,0,210,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG1d=                    3,2,1,200,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG1e=                    3,2,1,205,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
      BG1f=                    3,2,1,210,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
       GreyCon0=                3,3,-1,220,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      GreenCon0=            3,3,-1,220,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      LightBlueCon0=        3,3,-1,220,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      BlueCon0=                3,3,-1,220,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      WhiteCon0=            3,3,-1,220,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      YellowCon0=            3,3,-1,220,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      RedCon0=                3,3,-1,220,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      GreyCon1=                3,3,0,220,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      GreenCon1=            3,3,0,220,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      LightBlueCon1=        3,3,0,220,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      BlueCon1=                3,3,0,220,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      WhiteCon1=            3,3,0,220,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      YellowCon1=            3,3,0,220,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      RedCon1=                3,3,0,220,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      GreyCon2=                3,3,1,220,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      GreenCon2=            3,3,1,220,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      LightBlueCon2=        3,3,1,220,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      BlueCon2=                3,3,1,220,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      WhiteCon2=            3,3,1,220,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      YellowCon2=            3,3,1,220,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      RedCon2=                3,3,1,220,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||,]},]}
      TargetInfo=            3,2,5,235,255,244,8,${If[${Target.ID},Level/Class: ${Target.Level} ${Target.Class},]}
      TargetPctHPText=        3,2,5,247,255,234,8,${If[${Target.Name.NotEqual["NULL"]},% HP: ,]}
      TargetPctHP=            3,2,75,247,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.PctHPs},]}
      TargetDistText=        3,2,5,259,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Distance:,]}
      TargetDist=            3,2,75,259,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.Distance} ,]}
      TargetSpeedText=        3,2,5,271,255,234,8,${If[${Target.Name.NotEqual["NULL"]},RunSpeed: ,]}
      TargetSpeed=            3,2,75,271,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.Speed},]}
      LoSText=                3,2,5,283,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Line of Sight:,]}
      LoS=                    3,2,75,283,200,25,200,${If[${Target.Name.NotEqual["NULL"]},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Target.Z}]},]}
      TargetGuildText=        3,2,5,295,255,234,8,${If[${Target.Guild.NotEqual["NULL"]},Guild: ,]}
      TargetGuild=            3,2,5,295,0,234,0,${If[${Target.Guild.NotEqual["NULL"]},Guild: ${Target.Guild},]}${If[${Target.Guild.NotEqual["NULL"]},${If[${Target.GuildStatus.NotEqual["member"]}, (${Target.GuildStatus}),]},]}
Thank you ChatW/ and anybody else whose intellectual property I outright stole to create this.
 
Joined
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#49
Now that im on the correct thread.

Any way to display how far each group member is?
If target can See through invis?

Willing to donate for your time :)
 
Joined
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Likes
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RedCents
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#50
My plate is currently full. I know I've done that in the past (Distance for group members and see invis), though I don't appear to have those INI's anymore/handy.
Either someone like @kaen01 might be interested or after I've completed my current tasks for Redguides I can work something out for you.
 
Joined
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RedCents
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#52
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