There are no commands, the only setting is in the ini.I'm assuming there are some commands to set it up?
I can't believe that Sleep would be used in a main loop of a program. It's generally safe for threads, but is far less than ideal to limit frame rate. In an ideal world, MQ2 (or at least macro/plugin execution) would take place in a different thread, but thread synchronization functions and thread safety are a real PITA (ask the new EQBCS server if you don't believe me).If you test this, you need to unload mq2fps because using both will surely screw up any kind of testing you are doing. Use one or the other but not both.
Unlike mq2fps, mq2eqwire does not Sleep(xxxxx) the mainloop. All it does is skip over the draw call.
This means MQ2/eq will run faster.
It doesn't necessarily mean you will lower cpu usage because your macros will now execute faster and EverQuest will be able to execute other functions faster instead of spending time drawing stuff.
That also means if your character who is in the background and following your main using for example /stick will never ever get stuck or lag behind. If it does it's because u have some other plugin sleeping in the mainloop, for example eq built in FPS limiter or mq2fps.
The problem with mq2fps and built in FPS limiter is that both has functionality that is misleading. A true FPS limiter (which mq2eqwire is) limits drawing per second (Frames (Drawed) Per Second) but mq2fps as well as the built in version in options also adds a sleep to the mainloop which will lower cpu for sure but it also lowers performance. So if anything we should rename the plugin and the in game option to PLS (Performance Limiting per Second)
Now I understand that if people want to actually lower the performance in order to lower the cpu usage, they should have that option and in that case use mq2fps, but if you are only after skipping drawing while in the background to increase performance, then use mq2eqwire.
Read more about this resource...MQ2EQWire lowers the CPU and GPU requirements for EverQuest when it's running in the background without affecting in-game performance. FPS limiters claim to do something similar, such as the one included in EverQuest's
A RedGuides exclusive plugin
options -> display -> advancedas well as MQ2FPS, but they also reduce response and action times of clients running in the background. MQ2EQWire entirely...
Doesnt look like anything. Imagine mq2fps without rendering the screen when its in the background at all. Except the macros and EQ dont lag.I havent used it, but does it actually make things look like wire frames? Could someone take a picture? Obviously, obscuring whatever needs to be obscured.
no it doesn't. It literally just doesn't draw. The screen will stay the exact same as when you take it away from being the front. Chat and boxes still update but the picture doesn't.I havent used it, but does it actually make things look like wire frames? Could someone take a picture? Obviously, obscuring whatever needs to be obscured.
There is no .ini , no configuration.