I am not sure if this is possible with the current plugin, but I had 2 ideas.
I would try to do it myself, but I do not know C++ very well.
1) Have a setting for completing a stack
I.e. if one of my characters has an incomplete stack of something, they should need on that item until the stack is complete.
That way I do not have 1 partial stack of every item on each character.
2) How do you deal with vendor trash items that do not stack?
I was thinking that either having a stack size plat minimum, if a full stack is less than some number say 20 plat, then don't loot it.
Or possibly do not loot non stacking items if you have less than N bag slots free.
I would try to do it myself, but I do not know C++ very well.
1) Have a setting for completing a stack
I.e. if one of my characters has an incomplete stack of something, they should need on that item until the stack is complete.
That way I do not have 1 partial stack of every item on each character.
2) How do you deal with vendor trash items that do not stack?
I was thinking that either having a stack size plat minimum, if a full stack is less than some number say 20 plat, then don't loot it.
Or possibly do not loot non stacking items if you have less than N bag slots free.