StickHow=snaproll behind 10 moveback uw
StickHow=snaproll behind 10 moveback
I hate responses like this. If we wanted to use third person view we would already be using it. Making someone change their view doesn't fix a problem like being forced to stare at the sky, it covers it up. If you don't know how to fix it cool, but suggesting crap like this is not helpful.Just use 3rd person view.
You actually tried to provide a solution and that's great. Thank you! Telling people to "just use third person view" is not helpful and kind of insulting. Trying to discuss ways to fix a bug, and yeah starting at the ceiling for no reason is a bug and discussing real possible solutions to said bug is what I thought threads like these were for? Third person view is something I don't want to do for many reasons, just like alt tab boxing 6 toons. You can press 5 on your keypad until your fingers fall off but every single time MQ2MoveUtil does anything you are right back to starting at the ceiling. There is a problem with it. It ignores the settings in the ini file regarding being underwater. I thought this was a discussion about trying to fix that.I can agree with this @Saffron
I can see that as a temporary fix while you look for the solution to your problem. However, I cannot agree with "just ignore the problem you posted about" as a solution for it. Which is why I provided a suggested fix for Berzerker. I do try to listen to people and their preferences and make compromises where it makes sense. I'm all about making things user friendly.
Thank you, Chat! I absolutely cannot stand being on my zerk's screen and having it staring at the sky.MQ2BerZerker uses the underwater flag by default to allow movement to avoid issues when approaching things if they happen to be levitating or underwater. If you're highly opposed to that method, you can edit the INI directly to remove the uw from the
Though, I can't be held accountable for the berzerker acting retarded in the event they are sticking to something uw or if the berzerker is levitating.
If /look 0 makes you look straight ahead and stick how is making you look up can /look 0 be added to stick how so it stops the star gazing?The deal with UW flag is to get to your desired location you have to look at the location to swim/move to it. This is the only way to go up or down(Z axis) in the water. So if I had to make a guess the last direction the characters were trying to move/swim to was UP. @ChatWithThisName if this is happening in MQ2BerZerker. Just add a /look 0 after the character arrives at their desired location. I think that is what is done in kissassist when moving underwater.
I totally agree. 3rd person view sucks. Besides removing the immersive feel I always end up staring at a building column, the back of my head, or through a wall into the next room.Thank you, Chat! I absolutely cannot stand being on my zerk's screen and having it staring at the sky.
Also, the whole person who was all just hit 5 on your numpad...doesn't work with the uw flag in the stickhow.
To the person that says just play in 3rd...I do but it bounces back to 1st on rez and the underwater flag kicks in. Normally, I would just hit "5" (see above). Scrolling out then manually moving the camera around is tedious and there is always something "just not right" with the angle. And really, who wants to spend that much time trying to manually fix a camera angle when there is a way to turn off the underwater flag?