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News - March 2023 Updates (Test - 7th; Live - 15th) (1 Viewer)

*** AA ***
- The Banestrike ability has been overhauled in order to provide a more consistent and appreciable power increase as well as reduce zone latency caused by its previous functionality.
- - Rather than periodically dealing direct damage to your target, based on its race, Banestrike now provides you a 2, 4, 7, and 10% increase to the base power of your beneficial and detrimental spells, songs, and combat abilities, as well as base melee damage.
Interesting change
 
Just to put a copy here:
March 7, 2023
_____________________


*** Highlights ***

- Starting March 16, seek out the Mechanical Fortune Teller in the Plane of Knowledge for new quests and a mission for the 24th anniversary.
- The Banestrike ability has been overhauled, see the AA section for more information.


*** Items ***

- Bows available in Night of Shadows should now grant the appropriate Alternate Advancement ability when right-clicked.
- Corrected heroic intelligence stat on Ossified Eye of the Eelworm.
- Phantasmal and Spectral Luclinite Poleaxes have had their base damage and delay adjusted.
- Corrected an issue where some Night of Shadows chest armors had wrong click recourse effects.


*** Tradeskills ***

- Correct an error in the paper used for Song: Warsong of the Vah Shir.


*** Quests & Events ***

- Under Siege (raid) - the chest will no longer be affected by the loot lockout.
- Exiting When One Door Opens will now place you near Animist Khalan.
- Narius' Plan: Made a speculative fix to the bug where sometimes the zone inhabitants run to one point near the entry.
- Dance of the Demiurge: The Altered Gods achievement will not longer automatically be completed.
- When One Door Closes (mission) - corrected an "it's" and made it an "its".
- When One Door Closes (raid) - the monstrosity will now fully use the power of its cockatrice form.
- When One Door Closes (raid) - the chest will no longer be affected by the loot lockout.
- The Challenger of Night of Shadows achievement now auto-grants its weapon augment reward when completed.
- Animist Soren will now send anyone that is in the Deepshade expedition into the instance.
- The Night of Shadows Raid achievement, Myconid Mutiny: All That Glitters, now uses the word supervisor instead of MINI.
- Several Night of Shadows Mission and Raid achievements now correctly reference Shar Vahl, Divided, Ruins of Shadow Haven, and Deepshade: The Artist.
- Fixed an issue with Vasella Fireblood spamming Screeching Flames more often than intended.
- Deepshade and Firefall Pass raids now have base population.
- The Slayer Skill achievement for dispatching Dark Elves has been renamed "Love Will Teir Them Apart".


*** Spells ***

- Corrected an issue that prevented large models, such as high level Troll Beastlord pets, from being shrunk.


*** AA ***

- The Banestrike ability has been overhauled in order to provide a more consistent and appreciable power increase as well as reduce zone latency caused by its previous functionality.
- - Rather than periodically dealing direct damage to your target, based on its race, Banestrike now provides you a 2, 4, 7, and 10% increase to the base power of your beneficial and detrimental spells, songs, and combat abilities, as well as base melee damage.
- Refunded several ranks of the Wizard Class AA Improved Familiar and increased the max crit damage on rank 10 (previously rank 22) to 35%
- Removed the max spell level limiter from the following Archetype AAs:
- - Gift of Mana (Also refunded ranks 4-13)
- - Focus of Arcanum (Also increased the max resist modifier on rank 3 and refunded ranks 5-8)
- Removed the max spell level limiter from the following Class AA:
- - Enchanter - Gracious Gift of Mana (Also refunded ranks 2-4 and made rank 1 require Gift of Mana rank 3 instead of rank 9)
- Updated the max target level limiter to be 1 level below your current level from the following Class AA:
- - Necromancer - Fear Storm (Also refunded ranks 7-17)
- The following Night of Shadows: Mission achievements now correctly grant new AA ranks of Hero's Vitality, Hero's Fortitude, and Hero's Resolution. Additionally, players who previously completed these achievements have been retroactively granted their rewards.
- - Hero of Shar Vahl: Mean Streets
- - Savior of Shar Vahl: Mean Streets
- - Hero of Shadow Haven: When One Door Closes
- - Savior of Shadow Haven: When One Door Closes
- - Hero of Darklight Caverns: The Spirit Fades
- - Savior of Darklight Caverns: The Spirit Fades
- - Hero of Shar Vahl: Under Siege
- - Savior of Shar Vahl: Under Siege


*** NPCs ***

- The fish in Paludal Depths will no longer be KOS to players.


*** Overseer ***

- Iconic agents will now be removed as options when they've already been selected for a different job in the current quest.


*** Progression Servers ***

- Restless Wolf Saddle is now available to claim on servers that have unlocked Shadows of Luclin.
- Randomized Loot servers: Changed the randomized loot table used by Zi-Thuuli of the Granite Claw.


*** Miscellaneous ***

- Added a Plane of Knowledge book to Shadeweaver's Tangle.
- Removed tribute costs while in fast camp zones.
- Added usage information to the /consent and /deny commands and updated them to accept the 'fellowship' keyword.
- Added the /autoconsent command to update your character's AutoConsent INI values.
- Added a prompt to the Plane of Knowledge stone for The Great Divide which allows the adventurer to choose between going to the original zone or the one specifically for Torment of Velious.
- - Also added a return book to the ToV version of The Great Divide.
- The preview formatting of percent-based experience rewards, such as those given for Collections, has been updated to be clearer.


*** UI ***

- Removed the previously deprecated social sharing command from the cascade menu.
- A clickable link to view the contents of UIErrors.txt will now be displayed in your main chat window if any errors are detected when loading a UI skin.
- - Spurious UI warnings will no longer be reported when a custom skin does not overwrite a default file.
- Corrected an issue that caused duplicate quests to appear in the Quest Overlay window.

- Changed -
EQUI_OverseerWnd.xml


*** Previously Updated ***

- Corrected an issue where some of the Eclipsed Light Hero's Forge ornamentations were invisible.
- Tallon Zek will use his tactical knowledge to summon his most hated Norrathian into the room where he fights. If you stay in the room, he leaves you be. He will only do this to his most hated player.


- The EverQuest Team
 
Added the /autoconsent command to update your character's AutoConsent INI values.

This has been needed for a while after they took it out of the ui element, manually doing it has led to some weird issues (on test at least, I dont really play on live enough to have ever noticed it), where the consent settings dont save properly between sessions.

At least now if its not going to work right, its a lot easier to adjust.
 
I like that they are doing stuff to address latency and if the do that by reducing the sheer amount of crap that we calculate and output during a fight it will be great.
That being said - the last few weeks has been the best lag I have ever had while boxing raids over 60MDps without much effort, and the two weeks before that were the absolute worst 18Mdps at Max burn.
Same toons - Same groups - Same raid mobs.

I often wonder if the GM's/DEVS are actually watching and doing stuff in response. If I was a DEV - I would be.
 
Anyone know the changes that were made to the zerker only 2hnder?
Stolen from a screencap in the zerker discord.

Old:
- Group: Damage 688 Delay 32 Ratio 21.5
- Raid: Damage 892 Delay 32 Ratio 27.875

New:
- Group: Damage 813 Delay 37 Ratio 21.973
- Raid: Damage 1055 Delay 37 Ratio 28.514
 
Definitely a good help there. Forgetting to turn tribute off is one thing. Forgetting to turn it off when camped in GL/GH for all night is another.
Yeah, I used to do that all the time and run out of Tribute. They made it easier, but still... not counting down in non combat zones should be the norm. Reminds me, I wanted to alert @jb321 .....this helps with tradeskilling. I had asked a while back if it was possible to add the placed maxed trophies in TCN use. You did, and I was so happy..but then I got a little dragon Sev trophy and it lists in the same place as TS Trophy use, so essentially it would cost me 320ish Trib points to keep my trophies placed at home and have TCN use it automagically for me.. so I had to put them back in the bank. this new change should make it free to use again (trophy trib cost is nothing, but as I said above other things can go in there and cost you just to turn it on and TS). :)
 
Yeah, I used to do that all the time and run out of Tribute. They made it easier, but still... not counting down in non combat zones should be the norm. Reminds me, I wanted to alert @jb321 .....this helps with tradeskilling. I had asked a while back if it was possible to add the placed maxed trophies in TCN use. You did, and I was so happy..but then I got a little dragon Sev trophy and it lists in the same place as TS Trophy use, so essentially it would cost me 320ish Trib points to keep my trophies placed at home and have TCN use it automagically for me.. so I had to put them back in the bank. this new change should make it free to use again (trophy trib cost is nothing, but as I said above other things can go in there and cost you just to turn it on and TS). :)

The Devs of EQ are hoarders, they just throw crap everywhere.
 
I wish they'd make it so you could place tradeskill trophies in the depot and then the bonus from the trophy would automatically be applied. I hate having to equip or unequip them or placing them on property and having to switch active trophies for groups and raid stuff.
 
View attachment 47220 Just going to leave this here...
Holy shining slap Batman! ... lol ...

<Batman Says> F U Will Smith...don't copy me

Will Smith Punch GIF by Xavier Degraux
 
Last edited:
dbg said:
March 15, 2023
_____________________


*** Highlights ***

- Starting March 16, seek out the Mechanical Fortune Teller in the Plane of Knowledge for new quests and a mission for the 24th anniversary.
- The Banestrike ability has been overhauled, see the AA section for more information.


*** Items ***

- Bows available in Night of Shadows should now grant the appropriate Alternate Advancement ability when right-clicked.
- Corrected heroic intelligence stat on Ossified Eye of the Eelworm.
- Phantasmal and Spectral Luclinite Poleaxes have had their base damage and delay adjusted.
- Corrected an issue where some Night of Shadows chest armors had wrong click recourse effects.
- Metamorph Wand - Brownie, found in the Marketplace, has now been replaced with a version that will always match the previews seen on the item and Marketplace when cast.


*** Tradeskills ***

- Correct an error in the paper used for Song: Warsong of the Vah Shir.


*** Quests & Events ***

- Under Siege (raid) - the chest will no longer be affected by the loot lockout.
- Exiting When One Door Opens will now place you near Animist Khalan.
- Narius' Plan: Made a speculative fix to the bug where sometimes the zone inhabitants run to one point near the entry.
- Dance of the Demiurge: The Altered Gods achievement will not longer automatically be completed.
- When One Door Closes (mission) - corrected an "it's" and made it an "its".
- When One Door Closes (raid) - the monstrosity will now fully use the power of its cockatrice form.
- When One Door Closes (raid) - the chest will no longer be affected by the loot lockout.
- The Challenger of Night of Shadows achievement now auto-grants its weapon augment reward when completed.
- Animist Soren will now send anyone that is in the Deepshade expedition into the instance.
- The Night of Shadows Raid achievement, Myconid Mutiny: All That Glitters, now uses the word supervisor instead of MINI.
- Several Night of Shadows Mission and Raid achievements now correctly reference Shar Vahl, Divided, Ruins of Shadow Haven, and Deepshade: The Artist.
- Fixed an issue with Vasella Fireblood spamming Screeching Flames more often than intended.
- Deepshade and Firefall Pass raids now have base population.
- The Slayer Skill achievement for dispatching Dark Elves has been renamed "Love Will Teir Them Apart".


*** Spells ***

- Corrected an issue that prevented large models, such as high level Troll Beastlord pets, from being shrunk.
- Wizard - Made several changes to the Wildmagic Strike line of spells.
- - Corrected the descriptions of all ranks so they are explicit about what component spells they can cast and the chances of casting those spells.
- - Renamed all ranks of the component spells to Pure Wildmagic, Chaotic Wildfire, and Wildice Cascade.
- - Added damage to all ranks of Pure Wildmagic, Chaotic Wildfire, and Wildice Cascade.
- - Marked early ranks of Pure Wildmagic No-Twincast to match the level 100+ spells. Base spells can still be twincast.
- - Increased the effectiveness of all Irae Faycite Shards that focus Pure Wildmagic.
- - Corrected a bug that prevented the Irae Faycite Shard that focused Wildmagic Burst from working correctly.


*** AA ***

- The Banestrike ability has been overhauled in order to provide a more consistent and appreciable power increase as well as reduce zone latency caused by its previous functionality.
- - Rather than periodically dealing direct damage to your target, based on its race, Banestrike now provides you a 2, 4, 7, and 10% increase to the base power of your beneficial and detrimental spells, songs, and combat abilities, as well as base melee damage.
- Removed the following AA ranks due to the removal of static level cap requirements, which resulted in those ranks having no functional improvements over previous ranks
- - Archetype: Gift of Mana: Ranks 4 - 13
- - Archetype: Focus of Arcanum: Ranks 5 - 8
- - Class: Enchanter: Gracious Gift of Mana: Ranks 2 - 4
- - Class: Necromancer: Fear Storm: Ranks 7 - 17
- - Class: Wizard: Improved Familiar: Ranks 4 - 5, 7 - 8, 11 - 12, 15 - 17, and 19 - 21
- Increased the max resist modifier on rank 3 of the Archetype AA, Focus of Arcanum to 45
- Updated the target level check on ranks 2 - 6 of the Necromancer Class AA, Fear Storm so that it can now hit targets 1 level less than the casters current level or lower
- Increased the max crit damage on rank 10 (previously rank 22) of the Wizard Class AA, Improved Familiar to 35%
- The following Night of Shadows: Mission achievements now correctly grant new AA ranks of Hero's Vitality, Hero's Fortitude, and Hero's Resolution. Additionally, players who previously completed these achievements have been retroactively granted their rewards.
- - Hero of Shar Vahl: Mean Streets
- - Savior of Shar Vahl: Mean Streets
- - Hero of Shadow Haven: When One Door Closes
- - Savior of Shadow Haven: When One Door Closes
- - Hero of Darklight Caverns: The Spirit Fades
- - Savior of Darklight Caverns: The Spirit Fades
- - Hero of Shar Vahl: Under Siege
- - Savior of Shar Vahl: Under Siege


*** NPCs ***

- The fish in Paludal Depths will no longer be KOS to players.


*** Overseer ***

- Iconic agents will now be removed as options when they've already been selected for a different job in the current quest.


*** Progression Servers ***

- Restless Wolf Saddle is now available to claim on servers that have unlocked Shadows of Luclin.
- Randomized Loot servers: Changed the randomized loot table used by Zi-Thuuli of the Granite Claw.
- Restricted the Level Cap server reward: In-Game Item: Bag of Currency to Vaniki and Live servers.
- The Level Capped server achievements that offer currency are now account-wide achievements. These are specifically Challenge: Defeat Cragbeast Queen, Challenge: Defeat Pallorax the Soul Slayer, Challenge: Defeat Innoruuk, the Prince of Hate, Challenge: Defeat Vishimtar the Fallen, and Challenge: Defeat Tantor.


*** Miscellaneous ***

- Added a Plane of Knowledge book to Shadeweaver's Tangle.
- Removed tribute costs while in fast camp zones.
- Added usage information to the /consent and /deny commands and updated them to accept the 'fellowship' keyword.
- Added the /autoconsent command to update your character's AutoConsent INI values.
- Added a prompt to the Plane of Knowledge stone for The Great Divide which allows the adventurer to choose between going to the original zone or the one specifically for Torment of Velious.
- - Also added a return book to the ToV version of The Great Divide.
- Added a prompt to the Plane of Knowledge stone for The Overthere which allows the adventurer to choose between going to the original zone or the one specifically for Ring of Scale.
- - Also added a return book to The RoS version of The Overthere
- The preview formatting of percent-based experience rewards, such as those given for Collections, has been updated to be clearer.


*** UI ***

- Removed the previously deprecated social sharing command from the cascade menu.
- A clickable link to view the contents of UIErrors.txt will now be displayed in your main chat window if any errors are detected when loading a UI skin.
- - Spurious UI warnings will no longer be reported when a custom skin does not overwrite a default file.
- Corrected an issue that caused duplicate quests to appear in the Quest Overlay window.

- Changed -
EQUI_OverseerWnd.xml


*** Previously Updated ***

- Corrected an issue where some of the Eclipsed Light Hero's Forge ornamentations were invisible.
- Tallon Zek will use his tactical knowledge to summon his most hated Norrathian into the room where he fights. If you stay in the room, he leaves you be. He will only do this to his most hated player.


- The EverQuest Team
 
Which part? Didn’t notice anything without going line by line.
Added:

- Metamorph Wand - Brownie, found in the Marketplace, has now been replaced with a version that will always match the previews seen on the item and Marketplace when cast.

- Wizard - Made several changes to the Wildmagic Strike line of spells.
- - Corrected the descriptions of all ranks so they are explicit about what component spells they can cast and the chances of casting those spells.
- - Renamed all ranks of the component spells to Pure Wildmagic, Chaotic Wildfire, and Wildice Cascade.
- - Added damage to all ranks of Pure Wildmagic, Chaotic Wildfire, and Wildice Cascade.
- - Marked early ranks of Pure Wildmagic No-Twincast to match the level 100+ spells. Base spells can still be twincast.
- - Increased the effectiveness of all Irae Faycite Shards that focus Pure Wildmagic.
- - Corrected a bug that prevented the Irae Faycite Shard that focused Wildmagic Burst from working correctly.

(updated exact changes):

- Removed the following AA ranks due to the removal of static level cap requirements, which resulted in those ranks having no functional improvements over previous ranks
- - Archetype: Gift of Mana: Ranks 4 - 13
- - Archetype: Focus of Arcanum: Ranks 5 - 8
- - Class: Enchanter: Gracious Gift of Mana: Ranks 2 - 4
- - Class: Necromancer: Fear Storm: Ranks 7 - 17
- - Class: Wizard: Improved Familiar: Ranks 4 - 5, 7 - 8, 11 - 12, 15 - 17, and 19 - 21
- Increased the max resist modifier on rank 3 of the Archetype AA, Focus of Arcanum to 45
- Updated the target level check on ranks 2 - 6 of the Necromancer Class AA, Fear Storm so that it can now hit targets 1 level less than the casters current level or lower
- Increased the max crit damage on rank 10 (previously rank 22) of the Wizard Class AA, Improved Familiar to 35%

Added:

- Added a prompt to the Plane of Knowledge stone for The Overthere which allows the adventurer to choose between going to the original zone or the one specifically for Ring of Scale.
- - Also added a return book to The RoS version of The Overthere.
 
Hopefully we get easyfind, travel, etc updated to use the new PoK zonelines to shadeweavertwo, greatdividetwo, etc.
I don't know how it worked for Feerrott the dream, but it seems to function great!
 
I am new to VV and on patch day it says it is unavailable for the update. Has the patcher just not pushed out the new update for this patch yet? Thanks for any help.
 
I'm going to be that guy... are the servers up? Server status say low population but I can't get in. Even though estimated downtime was 6 hour.... I know, I know. But i'm thinking my work IT finally blocked EQ....
 
I am new to VV and on patch day it says it is unavailable for the update. Has the patcher just not pushed out the new update for this patch yet? Thanks for any help.
hi @ljohnson1936 ,
thay is exactly correct. EQ just finished their patch not that long ago, so now our RG patch has to be worked on, it is normally up in a few hours..no worry. Its awesome what our guys here do.
 
Not a push or a whine or anything, just a question what's the normal time to get the compile back up and active?
 
I'm going to be that guy... are the servers up? Server status say low population but I can't get in. Even though estimated downtime was 6 hour.... I know, I know. But i'm thinking my work IT finally blocked EQ....
I was able to log in no issue, but could also be a server thing too. Some years back before I joined RG, I was caught by IT with having EQ on. all day, someone there cut me off. Thankfully I had a friend in IT who freed me with an excuse I needed open IP to do sales research, as I was a server sales guy for awhile. WHOO. Good thing my friend liked cupcakes.
You may take my EQ temporarily, but you will never take my FREEDOM!!!!!!!
free freedom GIF
 
@Redfrog It's actually really simple for them to update, they just click a single button in their UI. They just make it seem like complicated black magic because they enjoy watching people suffer for a few hours.

1678902069402.png
 
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@Redfrog It's actually really simple for them to update, they just click a single button in their UI. They just make it seem like complicated black magic for reasons, and they enjoy watching people suffer for a few hours.

View attachment 47221
Well yes, US, the users, use that magic button that makes it easy. The RG MQ devs don't have that button, they do the work to make that simple button work for US. :)
 
News - March 2023 Updates (Test - 7th; Live - 15th)

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