Hello!
I returned to EQ after not playing since basically 2002, but was really interested in the boxing side as I always had a soft spot for the game. This forum has been incredible and I've had a lot of fun so far, so thanks to all of you!
I've gotten my team to 115 (War, Clr, Bard, Enc, Bst, Ber) just following along the T1 gearing route through the expansions. I'm playing almost entirely self-found for now on the FV server, and starting to get my tank into Snowbound. All accounts are gold for now.
A few questions that I haven't been able to figure out from my own searches yet:
1. Is there a command line to check on the existence of a spawn? I know I can use "/nav spawn ... | paused" to see this in game, but I'm curious if there is an easy way to check if something exists (a spawn, my corpse, etc..) and report it for automation via discord. I've got MQ2Discord setup which is amazing, and I will often use that to manage the group.
2. Is there a way to rotate the pullarc heading with CWTN class plugins after they are set via command line? For example, if I'm using a 180 degree arc and I want to rotate it a few degrees without having to adjust the character and reset it.
3. Having now hit 115, I'm at the end of the auto-grant AA party I think. I'm also almost always broke from buying spells/armor components. I know about MQ2Grind, however I'm curious if there are instances you can spawn and let a hunter group just roam around killing everything for xp and drops (even if they eventually run out of stuff). I'm still learning about HAs and mission instances. I've mostly grinded to 115 so far. I'd like to be both safe, but also respectful, and not hog static camps. I don't play AFK, but I do let EQ run on a laptop with discord giving me prompts for when I need to intervene.
And lastly I'm interested in an opinion on group composition. My current group is getting along just fine, however as the game seems like it about to shift to a slower advancement curve, now seems like a good time to pause and evaluate. My focus so far has been on safe and stable, not pure kill speed. With the 115+ grind it looks like a few other options open up though.
I'm considering three alternatives setups.
1. Dropping the ENC for a Shaman - The ENC is providing all of my CC today, but the BRD could substitute now. Eventually, I could move to a solo Shaman healer setup and drop the cleric. It also provides a second rez which would fix the one showstopper for the group, which is that occasionally the cleric will randomly die for reasons I'm not sure of on an easy pull. It's easy to recover from, but requires a manual intervention. With a shaman it gets handled automatically. Also, maybe I should just buy more emeralds so DI is up.
2. Dropping the ENC for Rog - More DPS is good and Bst, Rog, Ber seems to be very strong.
3. Dropping ENC and CLR and going SHM and ROG - I would heroic 100 the new characters, so it looks like this is the point where the Shaman can handle healing the group. I would grind them up to 115 before moving on. I'm in no rush to get anywhere.
Thanks again to everyone here for the knowledge and advice. Honestly DBG should give you a kick back. I know that the ban hammer is possibly lurking around the corner, but it's been a fun journey.
I returned to EQ after not playing since basically 2002, but was really interested in the boxing side as I always had a soft spot for the game. This forum has been incredible and I've had a lot of fun so far, so thanks to all of you!
I've gotten my team to 115 (War, Clr, Bard, Enc, Bst, Ber) just following along the T1 gearing route through the expansions. I'm playing almost entirely self-found for now on the FV server, and starting to get my tank into Snowbound. All accounts are gold for now.
A few questions that I haven't been able to figure out from my own searches yet:
1. Is there a command line to check on the existence of a spawn? I know I can use "/nav spawn ... | paused" to see this in game, but I'm curious if there is an easy way to check if something exists (a spawn, my corpse, etc..) and report it for automation via discord. I've got MQ2Discord setup which is amazing, and I will often use that to manage the group.
2. Is there a way to rotate the pullarc heading with CWTN class plugins after they are set via command line? For example, if I'm using a 180 degree arc and I want to rotate it a few degrees without having to adjust the character and reset it.
3. Having now hit 115, I'm at the end of the auto-grant AA party I think. I'm also almost always broke from buying spells/armor components. I know about MQ2Grind, however I'm curious if there are instances you can spawn and let a hunter group just roam around killing everything for xp and drops (even if they eventually run out of stuff). I'm still learning about HAs and mission instances. I've mostly grinded to 115 so far. I'd like to be both safe, but also respectful, and not hog static camps. I don't play AFK, but I do let EQ run on a laptop with discord giving me prompts for when I need to intervene.
And lastly I'm interested in an opinion on group composition. My current group is getting along just fine, however as the game seems like it about to shift to a slower advancement curve, now seems like a good time to pause and evaluate. My focus so far has been on safe and stable, not pure kill speed. With the 115+ grind it looks like a few other options open up though.
I'm considering three alternatives setups.
1. Dropping the ENC for a Shaman - The ENC is providing all of my CC today, but the BRD could substitute now. Eventually, I could move to a solo Shaman healer setup and drop the cleric. It also provides a second rez which would fix the one showstopper for the group, which is that occasionally the cleric will randomly die for reasons I'm not sure of on an easy pull. It's easy to recover from, but requires a manual intervention. With a shaman it gets handled automatically. Also, maybe I should just buy more emeralds so DI is up.
2. Dropping the ENC for Rog - More DPS is good and Bst, Rog, Ber seems to be very strong.
3. Dropping ENC and CLR and going SHM and ROG - I would heroic 100 the new characters, so it looks like this is the point where the Shaman can handle healing the group. I would grind them up to 115 before moving on. I'm in no rush to get anywhere.
Thanks again to everyone here for the knowledge and advice. Honestly DBG should give you a kick back. I know that the ban hammer is possibly lurking around the corner, but it's been a fun journey.