Hey all,
Been dealing with this for a while now. I have my chars using MQNext FPS limiter. Most are set to enable limiter in background, and not to render game scene, i.e.,

What I have noticed is that when I tab back to the character(s) it takes several seconds to start to show redraws. Wouldn't normally be a problem, but it seems when they get this way (way behind, lots of particle effects) they start to act strangely - lagging, not following well, etc.
Anyone else noticing this, or am I on my own?
Been dealing with this for a while now. I have my chars using MQNext FPS limiter. Most are set to enable limiter in background, and not to render game scene, i.e.,

What I have noticed is that when I tab back to the character(s) it takes several seconds to start to show redraws. Wouldn't normally be a problem, but it seems when they get this way (way behind, lots of particle effects) they start to act strangely - lagging, not following well, etc.
Anyone else noticing this, or am I on my own?