Liquidtoots
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well nothing in there points to "unnecessary" plugins - i just mentioned those are they are frequent issues.Have shut down a multiple "unnecessary" plugs to no avail. Still just the one toon (most important toon to the crew unfortunately). Next, step (unless someone has a better recommendation), going to completely uninstall and reinstall *cross fingers*. Again, if anyone has any further advice as to additional things to try, I am all ears! Thank you and "happy" Monday! Have a great week!
I haven't looked at the dmp yet, but very unlikely that is an mq2eskay crash, also keep in mind you will almost certainly have 30 to 50 plugins loaded at any one time, and the crash detection is grabbing the crash for any reason, including not mq relatedI seem to be getting this quite frequently. And just on one single toon typically (My SK running Eskay Plugin). Any help/suggestions would be greatly appreciated?
View attachment 38896
well, i usually take a quick look in case there is anything obvious out-the-gate that might resolve problems, the #RealMQDevs Knightly, Dannuic, and Brainiac would be the ones who would have a better specific answer.Sic,
Appreciate the swift response. Any suggestions on the next action/troubleshooting I should take/try?
this particular thing is a crash in the ModelLoader:OnPulse in mq2nav - that doesn't meant it is or isn't an mq2nav crash, just where it occurred.
doortargetId appears to be a smashed value
Unhandled exception thrown: read access violation.
***(__imp_pSwitchTarget)** was 0x2456A1344E0.
Call Stack:
> mq2nav.DLL!ModelLoader::OnPulse() Line 323 C++
[Inline Frame] mq2nav.DLL!MQ2NavigationPlugin::Plugin_OnPulse() Line 493 C++
mq2nav.DLL!OnPulse() Line 48 C++
[Inline Frame] MQ2Main.dll!mq::PulsePlugins::__l2::<lambda_a217ec3e1c331260423598460e2bc207>::operator()(const mq::MQPlugin *) Line 580 C++
[Inline Frame] MQ2Main.dll!mq::ForEachPlugin(mq::PulsePlugins::__l2::<lambda_a217ec3e1c331260423598460e2bc207> &&) Line 504 C++
MQ2Main.dll!mq::PulsePlugins() Line 577 C++
MQ2Main.dll!mq::Heartbeat() Line 640 C++
MQ2Main.dll!mq::DoGameEventsPulse(int(*)() pEventFunc) Line 699 C++
MQ2Main.dll!mq::Detour_ProcessGameEvents() Line 741 C++
edit: in this case specifically you have 45 loaded plugins :p
well nothing in there points to "unnecessary" plugins - i just mentioned those are they are frequent issues.Have shut down a multiple "unnecessary" plugs to no avail. Still just the one toon (most important toon to the crew unfortunately). Next, step (unless someone has a better recommendation), going to completely uninstall and reinstall *cross fingers*. Again, if anyone has any further advice as to additional things to try, I am all ears! Thank you and "happy" Monday! Have a great week!
Perhaps try shutting down ALL and enable them 1 at a time to see if particular mac/plugin is causing your issue...Have shut down a multiple "unnecessary" plugs to no avail.
Thank you Sic. I will try these recommendations and will report back as to any new status that results.well nothing in there points to "unnecessary" plugins - i just mentioned those are they are frequent issues.
I personally would check:
a: eq file validation via the launcher
b: delete/rename any files with that particular toon's name in it in your eq folder and let eq re-create them.
in this instance the crash above, I'm not convinced it is something you can do anything about.
as always I would ensure the following:
1. windows is updated
2. you are running the correct dx9
- Directx 9.0c June 2010 Redist (Windows 10 comes with a stripped-down version) https://www.microsoft.com/en-us/download/details.aspx?id=8109
Thank you! I will try this for sure if no success with Sic's most recent recommendation. I do greatly appreciate all of the assistance/recommendations. I know its not always a prefect sciences as there are many variabilities (general and user specific) that can come into play.Perhaps try shutting down ALL and enable them 1 at a time to see if particular mac/plugin is causing your issue...