According to PCGamer, Daybreak is laying off multiples.
Scale not clear, but Planetside Arena lead designer says team "lost some really good people today".
Absolute BS practices that people endure if they want to work in that industry. Working 10 hour days / sleeping at work to do game development and that is considered normal workday. Then "crunch time" time and those dev spend 12-14 hours working for 2-3 weeks (yes that is weekend too)The game developer industry has some really horrible cultural practices for software engineering that just subsist because "it's the way we've always done it" kind of mentality.
And I think most would argue this needs to stop due to safety implications and operational readiness, but that's for a different message board.Sounds like a deployment! Try being on a ship where you're working for basically 36 hours straight (with a couple of short naps, if you're lucky) every 3rd day.