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Question - Current Group Setup (1 Viewer)

Joined
Jul 20, 2017
RedCents
390¢
Hello all,

So I have a question and hoping for some insight. My current group makeup is Sk (max AAs), Clr (max AAs), Enc (max AAs) or Bard only (17k AA), Mag (32k AAs) or Zerk (17k AAs), Bst (32k AAs) and last is Monk (max AAs)

My enchanter / bard on same acct and mage / zerker on same acct. So I am wondering should I replace Monk with a zerker? Or should I would like any suggestions of the comb or chars that I currently have. Thank you ahead of time.

Shadow07
 

Sic

Nihil
Moderator
Joined
May 5, 2016
RedCents
7,237¢
Hello all,

So I have a question and hoping for some insight. My current group makeup is Sk (max AAs), Clr (max AAs), Enc (max AAs) or Bard only (17k AA), Mag (32k AAs) or Zerk (17k AAs), Bst (32k AAs) and last is Monk (max AAs)

My enchanter / bard on same acct and mage / zerker on same acct. So I am wondering should I replace Monk with a zerker? Or should I would like any suggestions of the comb or chars that I currently have. Thank you ahead of time.

Shadow07
that group looks pretty fun.

any particular reason why you want to switch things up? what are your goals?

more than anything you should enjoy your group, and they should allow you to meet your goals - or at least work towards them --- after that you can worry about trying to cookie cutter streamline minmax 60fps RBG all the things.

I personally pair bards with melee toons (so rocking a couple melee groups that look like sk, clr/shm, bard, zerk, zerk, bst and sk, clr, bard, zerk, rog, monk etc) - but there are lots of viable combos
 
Joined
Apr 1, 2020
RedCents
248¢
Man that is a hard choice to make. I take it that your build is around the SK. So start with the basics... Tank, healer, DPS. Then build around that. It also depends on what you want to do... for the other 3 slots.
 
Joined
Jul 20, 2017
RedCents
390¢
Just someone suggested I should change things up. My original set up was SK, Clr, Enc, Mage, Monk, Bst. I struggled to kill things and kill fast, so I dropped mage and made Zerker and than noticed a significant upgrade in DPS. Then I replaced the enchanter for a bard who is helping to increase DPS, but the bard seems to die all the time. My goal is to create a group that will stay reasonably well for group content with the limited playtime I have now recently—currently recovering from my 3rd heart surgery over the last two years. I am falling behind in gearing up and getting augs for the group. Everyone is in ToV T1 except Sk he is all in TOV T3 gear visible and non-visible expect one ring. I guess that is where I lay at the moment.
 
Joined
Apr 1, 2020
RedCents
248¢
Well IMHO I would keep the SK, Clr, Bst, Bard, Berzerker and change mage to either a wiz or another berzerker.
The Wiz is for ports and some DPS. SK, Berz, Berz, is a nice combo. Beast and Bard for support dps (don't let the bard fight).
 
Joined
Jul 10, 2018
RedCents
1,144¢
SK, Clr, Bst, Bard, Berzerker, and monk.

gunna rely on port pots, anchors, Stein and campfires to get around but you’ll murder the everything.
you also have ghetto CoTH - suicide a few characters, drag with monk/sk, pop merc and Rez. Golden.
 
Joined
Jul 20, 2017
RedCents
390¢
Thanks, everyone, talked it over with a few guildies and friends in some the high-end raid guilds, and they are saying the pretty much the same things like you folks here. I should stay with SK, CLR, Bst Bard, Berzerker, and monk. They gave some suggestions as well with Aug and other gear that would be good for me to get. Also, since I am recovering, I should do the progression for older expansion for heroic AAs.
 

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