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Question - Box team suggestions

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Jan 5, 2018
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I am coming back to eq live soon and am trying to figure out what I want my max level group/groups to be made up of, my last team was sk, cleric, 3 mages, bard, wizard, Necro, enchanter, shaman. Was really high caster obviously and was able to do just about whatever I wanted really well but I am wanting to swap it up a little bit and go the normal sk, cleric, shaman or bst, bard or enchanter but I can’t decide on melee dps classes I wanna run. Was thinking a little about going all out rangers due to the possibility of headshots and completely farming headshot targets hard and also maybe running 2 tanks and 2 pullers. Lmk your ideas!
 

Sic

curlyboi always win
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I am coming back to eq live soon and am trying to figure out what I want my max level group/groups to be made up of, my last team was sk, cleric, 3 mages, bard, wizard, Necro, enchanter, shaman. Was really high caster obviously and was able to do just about whatever I wanted really well but I am wanting to swap it up a little bit and go the normal sk, cleric, shaman or bst, bard or enchanter but I can’t decide on melee dps classes I wanna run. Was thinking a little about going all out rangers due to the possibility of headshots and completely farming headshot targets hard and also maybe running 2 tanks and 2 pullers. Lmk your ideas!
Welcome back to EQ Anteroz!

Group game has changed a little over the past few years - fights often are really fast, so necros have fallen way behind since they need ramp up time.

Once you've figured out what your goals and expectations are - you can get a great group going that you will really enjoy.

Always put enjoying your team over min-maxing until min-maxing is more important to you than enjoying your team.

I'd decided on tank first, and then if you want a melee heavy or caster heavy group (or bard or ench for CC) and then build around that.

I run a War, Clr, Brd, Zerk, Zerk, Bst for my main crew --- obviously lacking some flexibility with no ranged damage, but can do group content/missions really well - the bst gives some group stuff like paragon and buffs while the zerkers just melt mobs - I have my cleric set to only heal, since TBL hurts - but many folks enjoy using a shaman who can dish out some nice dps and heals

Zerkers are kind of flavor of the month for melee dps (or past couple years really, heh) --- rangers seem to be less popular these days (headshot less viable?), and there are other classes who out dps them.

I just recently started a new rogue, which I really enjoy also.

The good news is - with MQ2 it is really easy to fire up a new group or new toon and get back in action if you need to switch things up

So I don't really have much for you - but play what you enjoy, and build from there
 
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I just PL'd a second zerker to see what all the hype was about. My normal crew is a relatively balanced one of SK, Cleric, Enc, Ranger, Zerk, Wiz.

I swapped the Enc out for the zerk thinking that it would make for more melty mobs (kept the enchanter around to mez), but kissassist didn't mez out of group well.

I then put the Enc back into the group and dropped the ranger, instead. Even with my 2nd zerker not being maxed on AA's yet OR fully geared (I have a bunch of slots empty), he was adding a TON of dps.

I LOVE my ranger.................... but I'm really, really, really tempted to see if I can make a SK, Cleric, Enc, Wiz, Zerk, Zerk group work. I know, I know.... the wiz doesn't make sense and it's not optimized for melee or casting, but I'm not really sure it matters.
 
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If you're going with a melee group + SK/Clr, I'd go with Bst over Shm and Bard over Ench. Those two both add group haste v4 (weapon delay reduction) with Bard's Quicktime and Beast's Dicho/Diss. Bard also gives group the max haste v3 (overhaste) plus a lot of atk and melee proc/dmg bonuses you don't get from Ench.

If you're trying a multi-group set up, you mentioned two tanks & two pullers, just know KA isn't really setup for multi-group or raids. It's designed for a single group though you can make it do some extra stuff. I've done up to 18-man raids with everybody running KA.

Multi-tanks: Yeah KA will do this just fine. Each one will select their own targets, sometimes it overlaps, but they clear up camp fairly fast either way. Even in a single group I'll often run pets in "tank" mode just to reduce the dmg the main tank takes, letting the pet absorb some everytime it taunts.

Multi-pullers: KA won't do this for a single group or raid. The pull routine watches for aggro on the xtarget list. So even in chainpull mode, the pullers will each only go out when the tank is on the last mob. So if one puller brings in a group of mobs, the KA groups will kill until last mob, then both pullers will run out to get more. But as soon as one puller aggro's some mobs, both pullers see their xtarget list show new aggro and they both return to camp regardless of if they've pulled their target (KA code default in case puller ran into unexpected mob aggro or mobs wandered into camp.)
 
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Ah yeah I know what you mean and ty for your advice, I’ve decided to go with as my main first group, sk/cleric,monk, bard, and 2 zerkers lmk what you think about this setup, reason I was thinking about the ranger group was because of velious and possible chance at headshotting in kael. And if not atleast headshotting somewhere like fm Sarnak forts
 
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I just PL'd a second zerker to see what all the hype was about. My normal crew is a relatively balanced one of SK, Cleric, Enc, Ranger, Zerk, Wiz.

I swapped the Enc out for the zerk thinking that it would make for more melty mobs (kept the enchanter around to mez), but kissassist didn't mez out of group well.

I then put the Enc back into the group and dropped the ranger, instead. Even with my 2nd zerker not being maxed on AA's yet OR fully geared (I have a bunch of slots empty), he was adding a TON of dps.

I LOVE my ranger.................... but I'm really, really, really tempted to see if I can make a SK, Cleric, Enc, Wiz, Zerk, Zerk group work. I know, I know.... the wiz doesn't make sense and it's not optimized for melee or casting, but I'm not really sure it matters.
Drop the wiz imo. =P Ranger auspice group guardian of wolf will benefit you longer down road dps wise for your zerks then the wiz would put out.
 
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ty for all the suggestions, i have decided to run sk,cleric,bard,shaman,1monk,2 rangers,4zerkers,enchanter, keaving 1 spot open for PLed character(s) if i decide to split into 3 groups, and yes i know enchanter isnt really needed with bard but i like having backup CC as a just incase because going to have non stop pulls. just got 1 group to 110 and working on second, ty again!
 

Kiryyn

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Sep 16, 2019
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Hello all, I'm a looooong time break-returnee and I'm trying to get myself a box group together.
I'm thinking about Beastlord, Necro, Druid, Cleric, Enchanter and Bard. Any suggestions?
 

Sic

curlyboi always win
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May 5, 2016
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Hello all, I'm a looooong time break-returnee and I'm trying to get myself a box group together.
I'm thinking about Beastlord, Necro, Druid, Cleric, Enchanter and Bard. Any suggestions?
Howdy Kiryyn - Welcome back

Same advice i always give.

1. Enjoy your group --- make sure you like your setup and the classes you have fun with
2. "Holy Trinity" is a good foundation --- Real Tank, Real CC, dps that compliments each other (bards for melee, enchanter for casters) --- there's a lot of flex there with the dps and CC combos that will change based on your goals and your needs.
3. I personally run Warrior (strong survivability), Clr (focused solely on healing), Bard (to compliment my melee group), Zerk (big straightforward melee dps), Zerk (big straightforward melee dps), Bst (group buffs, extra mana/endurance stuff, can FD to save a wipe, pet can offtank if tank is dead or mezzed etc). This setup works great for me, but obviously i don't have any ranged in there.
My second group and my f2p groups are usually SK tank, with either cleric or shammy heals, then choose the CC around the deeps and built out based on those group's goals --- I really enjoy SKs and kinda wish my tank was an SK sometimes


your listed setup has double CC (which i ran for a while, but didn't get as much use out of it as i thought i would), no "real" tank (War, SK, Pal), and pure DPS is kinda light --- necros don't do so well in the current group game environment based on fight length (I retired a ~20 year old necromancer main for a zerker cause of how modern group content is) Your Mileage May Vary
 
Joined
Apr 3, 2019
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Hello all, I'm a looooong time break-returnee and I'm trying to get myself a box group together.
I'm thinking about Beastlord, Necro, Druid, Cleric, Enchanter and Bard. Any suggestions?
I think you're going to be hurting for dps with that setup really, unless you're staying away from higher level combat. Pet tanking can work, but it's nowhere near as reliable as a real tank.

You're also doubling up on mezzers, I'd drop the bard for a mage and your dps would be a lot higher
 

Kiryyn

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Sep 16, 2019
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Thanks for the replies. I'll take note of it before I get my group started. I'm currently having issues getting it running, but I'll likely drop the bard/necro for a warrior/zerker after all.
 
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