Unless you're trying to top the Magelo lists for a specific stat, this level of granularity is completely unnecessary in modern EQ. The difference in shifting a few points of one stat or another is not going to translate into noticeable gains. Those +3 extra points of hDex are not going to suddenly unlock 1000's of extra DPS, for example. The game content, especially group content, is so easy that you don't even need gear from the current expansion to complete it, let alone any need to fine tune stat distribution. This is unfortunate, because a common theme in RPGs is to have some level of stat distribution "mini-game" that many players enjoy doing. Modern EQ, the numbers are so big (hStats in the 3K-4K range, HP in the 600K-800K+ range) that small shifts from replacing individual items and augs don't move the needle. And then there are the back-end formulas that take your character stats and translate that into actual performance. The devs have very tightly constrained the window of what is a possible outcome (ie, you're never going to stack enough Agi to push your dodge chance high enough to become unhittable or have enough AC to mitigate 90% of incoming damage).

Personally, I've simplified it down to the point where I just take the newest augs from the current expansion and replace the oldest aug I have, regardless of what stats it has. Each expansion has 3 tiers of type 7 augs and a maximum of 3 augs per tier that you can equip (there are 4 aug choice per tier, but 2 of them share a lore group and can't be equipped together, so effectively 3). That's 9 type 7 augs from current expac to cover 19 slots, so you only need to go back 1 expansion to be completely covered. I do this for all my characters, regardless of class. They all wear the same type 7 augs and whenever I get a new aug for a character, I take out the oldest aug they're wearing.