Most macros/plugins do pull the closest thing to you. Depending on where you setup camp though there may be something closer to you through a wall. So it tries to go around and pulls that because it IS technically closest.
Just start it, and it'll figure out what it needs to do with the abilities it supports. See Instructions for more advanced startup methods.
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THIS IS NOT SUPPORTED BY CHATWITHTHISNAME NOR SIC. DO NOT ASK THEM ABOUT IT. DO NOT BOTHER THEM ABOUT IT. IF YOU DO I HOPE THEY SMITE THEE.
If you need help, private message me or tag me up on discord and I'd be glad to support it/help you with it.
Works anywhere fellowships work. Were...
Did you copy your install from one PC to the other? If so.
If you use MQ2AutoLoot you'll want to open that ini and change the directory for your loot.ini. Another one I have to point out a lot when people move their MQ2 from computer to computer.
You're looking for something like this. They're referred to as NVMe Enclosures.
Back in the day I used to run up to 54 or 55 at times. Now I just stick with six. It's a lot more fun than trying manage that many at once. At 54 you need spreadsheets to keep track of everything. Supposed to be a game. Not accounting software. In my book at least.
Way to keep your dps from attacking too early is to turn your assist at to like 98 and not use big damage to pull. As far as return to camp. You need to set returntocamp=1 in your ini and set your camp size to smaller so they don't have room to get pushed out.
You don't have to be encumbered to fall to your death. There's a formula for how much damage you take based on weight. Not sure on the formula for itself but just for example falling for 10 feet might be 10 damage at 0 weight and 1000 damage at 100 weight. Stepping off a sidewalk in POK with...
Mesh Site/Updater is back on twice daily auto rebuilds instead of one since multiple people are managing the meshes now. With updates more often. I figure it'll be better if they're put into production more often. So at noon and midnight you can expect to automatically see any mesh updates...