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Unmaintained Legacy MacroQuest2 (Live Servers) 2022-01-19

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May 14 2019 by RedGuides
- MQ2TributeManager (wired420) Now checks both group and raid (x3) main assists for named targets when deciding to turn tribute on and off.
- MQ2Main (EqMule) update for debugging, changelog to come.
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May 10 2019 by RedGuides
- Fix for xtarg on ragefire & lockjaw - Redbot
May 10 2019 by RedGuides
- Critical update for crashes, changelog to come.
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May 09 2019 by RedGuides
- MQ2TributeManager (wired420) Can now set tribute manager to turn tribute on during named fights.
Once you are no longer targeting a named NPC and the timer is close to running out it will turn it back off.
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May 09 2019 by Brainiac & EqMule
- Multiple stuff
- MQ2MoveUtils.cpp needs the following changes: (it's already updated in builder)
#include "../MQ2Plugin.h"
to
#include "../MQ2Plugin.h"
#include <fenv.h>
AND
float diststuck = strtof(szTemp,NULL);
to
fesetround(FE_TONEAREST);
float diststuck = (float)atof(szTemp);
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May 07 2019 by RedGuides
- *NEW PLUGIN* MQ2Twitch (EqMule). Chat with Twitch users while you stream, directly from the EverQuest client.
May 02 2019 by Brainiac
- Fixed the CXWnd__IsActive_x offset
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May 01 2019 by EqMule
- Fixed a crash in /caption anon on
- Fixed a crash in /unload
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May 01 2019 by RedGuides
- pushing a fix for MQ2Labels
small crash fix
Apr 30 2019 by RedGuides
- MQ2DPSAdv (ChatWithThisName) Update to remove "You" from being displayed instead of yourself when dealing damage.
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Apr 30 2019 by EqMule
- TBL plavceholder info will again display correctly on the targetwindow if you use mq2targetinfo.
- Changed a bunch of stuff, plugin authors you have until next patch to update your plugins.
No more direct access to the window struct members in prep for moving to classes.
From now on call functions to get/put data out/in:
Example: too many to list see CSW struct.
I'll list 4 examples: previously pWnd->XMLIndex now: pWnd->GetXMLIndex()
previously pWnd->IsVisible()==false now: pWnd->IsVisible()==false
previously pWnd->dShow = true now: pWnd->SetVisible(true)
previously SetCXStr(&pWnd->WindowText,"blah"); now pWnd->CSetWindowText("blah");
previously GetCXStr(pWnd->WindowText,szOut); now GetCXStr(pWnd->CGetWindowText(),szOut);
- Added .NoExpendReagentID to the Spell tlo.
Usage: /echo ${Spell[Burst of Fire].NoExpendReagentID[x]} where x can be 1-4
This returns the ID of the needed Reagent you have to have in your inventory but will not be spent.
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