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Recent content by codecaster

  1. codecaster

    WOOOOO!

    I love you too, Cade. Bastage. :rolleyes:
  2. codecaster

    Thanks to those,

    Er.... You're welcome... I think... :D
  3. codecaster

    WOOOOO!

    Finally back from Iraq, found a new job, and have time to play! ...but it looks like EQ kinda died. :confused: Anyways, looks like you guys got the compiles under control... Sorry it didn't work out for me doing them from Iraq, but they blocked RG, then they blocked the proxies I used to get...
  4. codecaster

    Banned...

    Yeah I had fully intended to have a new compile up a week or so after I found an unblocked proxy in iraq, but like 3 days later, we had this massive storm and it killed all our generators and fried 2 network switches, one of which was mine. Just last night I got my new switch installed, so I...
  5. codecaster

    TheZ v3.0 (works with 3/15/06 patch)

    ROFL!!! The sig is awesome Z. :p ...but it's kinda like Steve Jobs making fun of Bill Gates... :D
  6. codecaster

    He's Baaaaa-ack. ;)

    I know it wasn't a strategy or cheat... I put it there because it was pertinent to the only thing I am known for around here. My post belonged in the section that pertains to what the post is about: the rebirth of my compile. ;)
  7. codecaster

    He's Baaaaa-ack. ;)

    Hey guys! I finally found an anonymous proxy that allows me to get back on RG! The Marine Corps is pretty good at demolishing the first amendment, but not good enough. ;) Give me a week or two to get the compile caught up with the latest source, new plugins, and offsets. You can be sure I'll...
  8. codecaster

    CodeCaster’s MQ2 Compile v1.6 – FINALLY!

    I have updated the initial post compile and reuploaded the updated files... I can't check redguides at the moment...but if you want my help...email me at [email protected] and i'll get to you as soon as I can. If you post a question in this thread I probably won't be able to look at...
  9. codecaster

    CodeCaster’s MQ2 Compile v1.6 – FINALLY!

    ***Edit by Creed*** Codecaster is in IRAQ and can't check this thread very often...if you have a specific question for him that you don't think someone else can answer in this thread please email him at [email protected] CodeCaster's MQ2 Compile v1.6 All the way from Al Qiam, Iraq...
  10. codecaster

    CodeCaster's MQ2 Compile v1.5 *IT'S HERE!*

    This is true, but a plugin won't cause MQ2 to load in one instance and not in another. The plugins that cause weird things to happen are usually ones that try to access the spawn list before it is populated, such as when first entering the game from char select. Unfortunately, something of this...
  11. codecaster

    CodeCaster's MQ2 Compile v1.5 *IT'S HERE!*

    MQ2 is finicky at best... These are the types of problems where you just need to post a crash dump to the MQ2 boards and hope the devs can figure out what's wrong. Sorry. :(
  12. codecaster

    TheZ's MQ2 Compile

    Er... I don't mean to start anything, but uh... Did you notice that almost your entire post is a cut & paste of mine? It took me over a week to compile, format and type all of that information, so... It's kinda... I dunno. Just felt the need to point it out.
  13. codecaster

    CodeCaster's MQ2 Compile v1.5 *IT'S HERE!*

    Sure... PM me the source and I'll toss it in the next build. Ding 500!!!
  14. codecaster

    CodeCaster's MQ2 Compile v1.5 *IT'S HERE!*

    Just load up MQ2MoveUtils, target something and /stick. You can also adjust melee range and whatnot as well, just read the syntax block on the OP. I will try to release one more compile update before I leave on Thursday night, but I can't make any promises... Plus, this one seems to be running...
  15. codecaster

    Burn in Hell

    Yeah... It *used* to be a perfectly good game... Then they started releasing expansions before all the bugs in the previous one were fixed, nerfing class-defining items and spells, and adding features to the game that could be exploited to the point where unskilled people make it to the high-end...
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