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Thread: MQ2Nav Beta by Brainiac and Donation Kick Starter.

  1. Top | #281
    Better Red Than Dead BrianGragg's Avatar
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    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Please leave a note in paypal that your donating for MQ2nav
    Please post you have donated with the amount.

    PM me the amount if you don't want to post it.

    Pledge $25 or more
    We will design a custom avatar for you.
    Donated $25. Note from Briangragg.

  2. Top | #282
    Poster Child olik8t's Avatar
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    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Donated $200, keep up the good work!

  3. Top | #283
    Better Red Than Dead lowres09's Avatar
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    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    I see everyone using this plugin with success and I have yet to generate a mesh that doesn't have issues. Without fail my puller will run straight into a zone wall and bounce back and forth over and over. I look in the meshgenerator and I can't even figure out why he would take that path. /sigh. I'm posting my mesh, a screenshot of the settings I am using in hopes someone can help me out.

    The only thing I've done is adjust the X, Y, and Z values to the area I am interested in hunting in.

    Also I can't get the nav UI to draw, I am guessing an ISboxer issue.
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  4. Top | #284
    RedQueen was here. Maskoi's Avatar
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    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Did you pull the y down too much on the ceiling so it is not recognizing the top of that cliff or whatever

  5. Top | #285
    Better Red Than Dead lowres09's Avatar
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    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Quote Originally Posted by Maskoi View Post
    Did you pull the y down too much on the ceiling so it is not recognizing the top of that cliff or whatever
    yes, I moved it down to exclude that geometry. I guess my reasoning was that there is no possible path to that location so I should exclude it?

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