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Thread: RedQuest v1.2(NERFED)

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    RedQuest v1.2(NERFED)

    Welcome to RedQuest, the official precompile of Redguides. While there are always many good compiles after every patch, it was decided that some bit of stability was needed. This compile is in no way intended to replace the people who work hard to post the zips for you every patch. Rather, it is intended to just be available to the Redguides community.

    There are not a whole lot of plugins available in this initial zip, mainly because this is the initial posting, and I don't know what people need. So if you see something that you would like added, please speak up, and I'll add it as soon as I possibly can.

    Notes v1.3:
    --Added MQ2DPS
    --Added MQ2NoExpansion, thanks to Czarman's offsets.
    --Updated MQ2Main

    Notes v1.2a:
    --Posted a new version of Piggyzone, hopefully this will stop crashing
    --Added MQ2Piggyzone.ini to the zip...sorry folks, didn't realize it wasn't in there!

    Notes v1.2:
    --Added MQ2Autoforage, MQ2OTD, MQ2XPTracker, MQ2Faerune

    Notes v1.1:
    --Added MQ2Instamem, MQ2NetBots, MQ2NetHeal, MQ2Switch, MQ2Stackit, MQ2Targets, MQ2WorkingAssist, MQ2Exactspeed

    Notes v1.0:
    --MQ2Cursor is posted, but I don't know what, if any, of it is working.

    --Warp, zone, /sumcorpse, docrack, etc, are included in this zip, but it is recommended that you not use them for a time. That said, I'm not your mother, and you can make your own choices about the risks.


    Source code HERE.


    Instructions:

    Download the zip at the bottom of this post
    Unzip to a folder of your choice
    Run MacroQuest2.exe from that folder
    Run EverQuest.exe
    In-Game, type "/plugin <plugin name> load" to add all plugins you wish to use
    Refer back to this post for any syntax and plugin descriptions you need
    For plugins that require an XML window, don't forget to put the MQUI files in your "default" ui folder.


    *** REMEMBER: Commands listed below will not work unless you load the plugin that enables them first!!!

    If there is a * before the plugin name in the list, I consider it to be an active hack.

    The following plugins are included, but not enabled by default.
    -MQ2AdvPath
    -MQ2Autoforage
    -MQ2Bandolier
    -MQ2BardSwap
    -MQ2BuffTool (XML included)
    -MQ2Cast / MQ2Casttimer(XML included)
    -MQ2Charnotes
    -MQ2Cursor
    -MQ2CustomSound
    -MQ2DPS (XML included)
    -MQ2Debuff
    -*MQ2DoCrack (XML included)
    -MQ2Doors
    -MQ2EQBC
    -MQ2EQBCS (server, separate .exe file)
    -*MQ2Exactspeed
    -MQ2Exchange
    -MQ2ExchangeItem
    -*MQ2Faerune
    -MQ2FPS
    -MQ2Fakechat
    -MQ2Fakelink
    -MQ2HudMove
    -*MQ2Instamem
    -MQ2LinkDB (Download Database HERE)
    -MQ2Melee
    -MQ2Missing
    -MQ2MoveUtils
    -MQ2NetBots
    -MQ2NetHeal
    -****MQ2NoExpansion
    -MQ2OTD
    -*MQ2Pax
    -*MQ2Piggyzone
    -*MQ2PreventSpeed
    -*MQ2RWarp
    -MQ2Randomstuff
    -*MQ2Size
    -MQ2Slave
    -*MQ2Stackit
    -*MQ2Switch
    -MQ2Targets
    -MQ2TimeStamp
    -MQ2Timer (XML included)
    -MQ2Timercolor
    -MQ2Tracking
    -MQ2Twist
    -MQ2WorkingAssist
    -MQ2XPTracker

    Plugin Descriptions and Syntax

    MQ2AdvPath - Plugin version of AdvPath.mac and .ini.
    Code: 
    /afollow [on|off] [slow|fast]
    /afollow pause
    /afollow unpause
    /afollow spawn # [slow|fast]
    /afollow [slow|fast]
    NOTE: Fast default.
    
    /play [PathName|off] [slow|fast] [smart] [pause|unpause]
    NOTE: Fast default.
    
    /record
    /record save <Name>
    /record checkpoint <Name>
    AdvPath TLO's:
    Code: 
    ${AdvPath.Active} Plugin Loaded and ready
    ${AdvPath.State} // FollowState, 0 = off, 1 = Following, 2 = Playing, 3 = Recording
    ${AdvPath.Waypoints} // Total Number of Waypoints
    ${AdvPath.NextWaypoint} // Number of NextWaypoint
    ${AdvPath.Y[Check Point Name OR Waypoint number]} LOC
    ${AdvPath.X[Check Point Name OR Waypoint number]} LOC
    ${AdvPath.Z[Check Point Name OR Waypoint number]} LOC
    ${AdvPath.Monitor} // Spawn your following
    ${AdvPath.Idle} // Idel time when following and not moving
    ${AdvPath.Length} // Estimated length off the follow path
    ${AdvPath.Following} // BOOL Following spawn ?
    ${AdvPath.Playing} // BOOL Playing ?
    ${AdvPath.Recording} // BOOL Recording?
    ${AdvPath.Status} // INT Status  0 = off , 1 = on , 2 = paused?
    ${AdvPath.Paused} // BOOL Paused?
    MQ2Autoforage - INI driven autoforaging

    Code: 
       /startforage         - commence autoforaging.
       /stopforage            - stop autoforaging.
       /keepitem {item}      - add/change the item in the .ini file to auto-keep.
       /destroyitem {item}      - add/change the item in the .ini file to auto-destroy.
    MQ2Bandolier
    Code: 
    USAGE
    
    /createset <setname> slotname1|slotnumber slotname2|slotnumber2 ... (slotname21|slotnumber22)
    Creates a set in MQ2Bandolier_<CharName>.ini using the selected equipment slots. If you use the name of an existing set, it will be over-written.
    
    /deleteset <setname>
    Deletes the specified setname from the characters ini.
    
    /equipset <setname>
    Equips all items of the specified set.
    
    
    Example:
    
    
    /createset ThisSet chest mainhand offhand
    /createset ThisSet 17 13 14
    
    
    Both of the above examples will create the following ini entry:
    
    
    [ThisSet]
    17=12345
    13=23456
    14=34567
    
    --------------
    
    /deleteset ThisSet
    Deletes the ThisSet section in the ini
    
    /equipset ThisSet
    Equips all of the items from the ThisSet section in the ini
    MQ2BardSwap - This plugin attempts to retrieve the current song from the twist plugin, if that TLO exists, and swap the correct intstrument into use.

    MQ2BardSwap_Someplayer_Someserver.ini
    Code: 
    
    [Settings]
    Horn=/exchange "Me So Horny" mainhand
    Drum=/exchange "Tambourine of Wonder" mainhand
    Lute=/exchange "Lute Skywalker" mainhand
    Wind=DISABLED
    Singing=DISABLED
    Weapons=/exchange "Really Really Really Sharp Knife" mainhand
    Delay=21
    [Exclude]
    ;instruments don't have an effect on these
    exclude1=Requiem of Time
    exclude2=Selo's Rhythm of Speed
    exclude3=Selo`s Assonant Strane
    exclude4=Song of Sustenance
    exclude5=Alenia`s Disenchanting Melody
    ;no swap for my Composers Greaves click please
    exclude6=Selo`s Accelerating Chorus
    ;or lute of the flowing waters click
    exclude7=Wind of Marr
    Syntax
    Code: 
    /bardswap       - Toggle swapping on and off.
    /bardswap melee - Toggle using "Melee swap" delay.
    MQ2BuffTool - This is also a plugin that will click off buffs automatically, but includes some logic to decide what to click off.

    TLO Added
    Code: 
    ${Block.Ready}    (bool Plugin Loaded && InGame && Bloc Enable)
    ${Block.Quiet}    (bool Always true or NULL if plugin not loaded)
    ${Block.Popup}    (bool Should i Popup Msg on Spell Block?)
    ${Block.Count}    (int  # of buff in bloc list)
    ${Block.Total}    (int  # of buff blocked so far)
    ${Block.Spell[X]} (int  # of free slot for a spell -1 not found)
    ${Block.Maxim[X]} (int  Maxim # of Buff (1=buff,2=song,3=pet))
    ${Block.Avail[X]} (int  Avail # of Buff (1=buff,2=song,3=pet))
    Syntax
    Code: 
    /Command Common to ALL (ie /block /unblock /clickoff)
    /Command /Help   (Show Help)
    /Command /List   (Show List of Spells Being Blocked)
    /Command /Load   (Load Settings and Bloc List from INI)
    /Command /Save   (Save Settings and Bloc List to INI)
    /Command /Block  (Toggle on/off Scan for Bloc Buffs)
    /Command /Popop  (Toggle on/off Display of Popups)
    /Command /Window (Popups XML Windows)
    
    /Block <##/Name/[Set]> <MODE>
    /Block ##   <MODE> (spell on slot ##, -## for song)
    /Block Name <MODE> (spell matching that name)
    /Block [Set]       (spell list from INI)
    
    <MODE> 0=always(default) 1+ free buff to keep (Optional)
    
    /Unblock <##/Name/[Set]>
    /Unblock ##        (remove Block from bloc list ##)
    /Unblock Name      (remove Block for that spell name)
    /Unblock [Set]     (remove Block for this List from INI)
    
    /Clickoff <##/Name/[Set]>
    /Clickoff ##       (click off slot ##, -## for song)
    /Clickoff Name     (click off buff matching that name)
    /Clickoff [Set]    (click off buff from List in INI)

    MQ2Cast - This is a plugin form of Spell_Routines.inc, and far, far superior. It can, among other things, memorize and cast spells, recast them, and, with the use of MQ2CastTimer, moniter the estimated duration on longterm spells like DoTs, Buffs, etc. The plugin can also deal with events, similar to MQ2Events.

    SYNTAX FOR MQ2CAST

    A nice little HUD snippet to go with the plugin:
    Code: 
    
    [CASTING]
    CS1=3,425,150,255,255,255,~~ CASTING ~~~~~~~~~~~~~~~~~~~~~
    CS2=3,425,162,255,255,255,Cast Effect: ${If[${Cast.Effect.ID},${Cast.Effect.Name},NONE]}
    CS3=3,425,174,255,255,255,Cast Timing: ${Cast.Timing}
    CS4=3,425,186,255,255,255,Cast Ready : ${Cast.Ready}
    CS5=3,425,198,255,255,255,Cast Status: ${Cast.Status}
    CS6=3,425,210,255,255,255,Cast Result: ${Cast.Result}
    CS7=3,425,222,255,255,255,Cast Stored: ${If[${Cast.Stored.ID},${Cast.Stored.Name},NONE]}

    MQ2Cursor - s0rcier version of MQ2Autodestroy, with a bonus or two, because s0rcier is god.

    Code: 
    /cursor on|off|auto                 :Turn Plugin On/Off or Toggle
    /cursor silent on|off|auto          :Turn Quiet Mode On/Off or Toggle
    /cursor feeding                     :Turn Feeding Mode On/Off or Toggle
    /cursor dropping                    :Turn Dropping Mode On/Off or Toggle
    /cursor help|list|load|save         :Hope No description need for those.
    /cursor rem(ove)|del(ete) id        :Remove id or (Item on Cursor).
    /cursor al(l(ways)                  :Always keep those (Item On Cursor).
    /cursor #[ st(acks)]                :Keep quantity (Item On Cursor).
    /cursor random #                    :Random Humanish delay in ms 0=off.
    
    /keep                               :Keep Item on Cursor (no list adding).
    
    /feedme on|off|auto                 :Turn Plugin On/Off or Toggle.
    /feedme thirst #                    :Thirst Level, 0 turn off drinking.
    /feedme hunger #                    :Hunger level, 0 turn off eating.
    /feedme help                        :Need help for that?
    /feedme silent on|off|auto          :Turn Quiet Mode On/Off or Toggle.
    /feedme random #                    :Random Humanish delay in ms 0=0ff.
    
    /lootme on|off|auto                 :Turn Plugin On/Off or Toggle.
    /lootme silent on|off|auto          :Turn Quiet Mode On/Off or Toggle.
    MQ2Customsound -- Assigns custom sounds to chat events.

    Code: 
    The MQ2CustomSound plug-in allows MQ2 users to define custom sound events that play based on unique chat events. These events and the sound effects that are played for them are dictated entirely by settings found in the MQ2CustomSound INI file.
    
    
    With MQ2CustomSound, you can have a sound play...
      - Whenever anybody (or certain people) send you /tell's WHILE FILTERING OUT NPC TELLS!
      - When a spell drops or is resisted
      - When you enable a discipline or a discipline drops
      - Whenever somebody says any particular word, or mentions any particular item
      - When you get hit/stunned/zone/die/camp/etc.
    
    
    COMMANDS:
    -----------------
    
    /togglesounds - Turns all custom sound events on/off DEFAULT: OFF
    
    /npctellsounds - Turns NPC tell filter on/off, when ON - tells that come from NPCs will not fire sound events  DEFAULT: ON
    
    /notradersounds - Toggles the Trader Sound Filter on/off. When ON, tell sound events from characters in trader mode will be suppressed. Note: Trader filtering only works when in the Bazaar DEFAULT: OFF
    
    /sound [sound name] - plays the sound identified with a particular sound name (from the INI) - this is based off the MQ2PlaySound plug-in by Digitalxero and was included here for completeness
    
    /sound stop - immediately stops the play-back of whatever sound is currently playing
    
    
    INI FILE SETUP:
    -----------------
    
    In order for any sound effect to be played, you must create and configure your MQ2CustomSound.ini file. For the purpose of explaining how it all works, here is a sample INI file:
    
    ;>> START Sample MQ2CustomSound.ini START<<
    [Events]
    keys=tell|zone|camp|
    
    
    [MatchStrings]
    tell=tells you
    zone=LOADING, PLEASE WAIT
    camp=It will take you about 30 seconds to prepare your camp
    
    [Sounds]
    tell=C:\\MQ2\\sounds\\AIMding.wav
    zone=C:\\MQ2\\sounds\\jeopardy.wav
    camp=C:\\MQ2\\sounds\\astalavista.wav
    waycool=C:\\MQ2\\sounds\\billandted.wav
    
    ;>> END Sample MQ2CustomSound.ini END<<
    
    The INI file creates our custom events (the Events section), defines the text the plug-in must match in order to fire the event (the MatchStrings section) and then provides the sound file that should be played when the
    event fires (the Sounds section.)
    
    
    Defining Events:
    All event names should be listed together in the 'keys' entry, separated by the | character. The sample INI above defines three events: tell, zone, and camp. These event names are then used in the other two sections of
    the INI file, so make sure you use the same case and names throughout.
    
    For every event name you must have a corresponding key in both the Match String and the Sounds sections!
    For every event name you must have a corresponding key in both the Match String and the Sounds sections!
    For every event name you must have a corresponding key in both the Match String and the Sounds sections!
    
    NOTE: The last event name in the keys entry should ALWAYS end with a | as well.
    
    
    Defining Match Strings:
    Match Strings define the text that the plug-in matches in order to play the right sound. This text should appear in the INI file exactly as it does in-game and uses the event names defined in the [Events] section as keys.
    
    In the example, since we defined events for tell, zone and camp, we have tell, zone and camp keys defined in the [MatchString] section. From this we can see that the tell event is fired whenever text containing "tells you" appears in any text window within EQ, while the zone event fires whenever the text "LOADING, PLEASE WAIT" appears, and the camp event fires whenever the text "It will take you about 30 seconds to prepare your camp" appears.
    
    
    Defining Sounds:
    The sounds section defines the actual sound files that should be played when an event is fired. This should be a full path location and the backslach character ( \ ) must be padded ( \\ ) in order to function properly (see example.)
    
    In the example, since we defined events and match strings for tell, zone and camp, we also have tell, zone and camp keys defined in the [Sounds] section. All of the files in the example are located in the C:\MQ2\sounds\ directory and AIMding.wav would play when you received a /tell, jeopardy.wav would play when you zone, and astalavista.wav would play when you start your camp!
    
    You can also define sound keys that are not automatically fired by any text event. This is what you see in the 'waycool' key in the [Sounds] section in the example. This enables us to play a sound using the '/sound
    waycool' command. Possible reasons for using such an event would be the inclusion of sound effects in MQ2 macros, or included in your own EQ hotkey macro's, etc.
    
    
    Supported Sound Formats:
    Technically play-back of sounds is handled by Windows, so any file format that Windows has a supported driver/codec for should be supported. However, I've only had luck getting it to play .WAV files, so you're best just to use them! Many MP3 applications (WinAmp) can convert from MP3 to WAV if you need to. There's also tons of .wav files to be had out on the net.
    MQ2Debuff - Nice little plugin that figures out how many counters of what type you have and makes it available as MQData. Has a HUD attachment that can be added.
    Code: 
    // MQ2Data:
    //
    // Debuff               (bool True if you have debuffs on that have counters on them, false if not)
    // Debuff.Poisoned      (int  # of poison counters on you)
    // Debuff.Diseased      (int  # of disease counters on you)
    // Debuff.Cursed        (int  # of curse counters on you)
    // Debuff.Poisons       (int  # of poison spells affecting you)
    // Debuff.Diseases      (int  # of disease spells affecting you)
    // Debuff.Curses        (int  # of curse spells affecting you)
    // Debuff.Count         (int  # of debuffs that need cured, does not include snare)
    // Debuff.HPDrain       (int  Amount of HP you are losing per tick from debuffs. This value is POSITIVE)
    // Debuff.HPDrain[X]    (int  X= Disease, Poison, Curse, All: Number of specific counters effecting HPDrain)      
    // Debuff.ManaDrain     (int  Amount of Mana you are losing per tick from debuffs. This value is POSITIVE)
    // Debuff.ManaDrain[X]  (int  X= Disease, Poison, Curse, All: Number of specific counters effecting ManaDrain)      
    // Debuff.Slowed        (bool True if you are Slowed (melee attacks), False if not)
    // Debuff.SpellSlowed   (bool True if you are SpellSlowed (spell haste reduction), False if not)
    // Debuff.CastingLevel  (bool True if your Effective Casting Level has been reduced, False if not)
    // Debuff.HealingEff    (bool True if you are Healing Effectiveness has been reduced, False if not)
    // Debuff.SpellDmgEff   (bool True if your Spell Damage Effectiveness has been reduced, False if not)
    //
    // koad 09-11-2005 added these members:
    // Debuff.Snared        (bool True if your are Snared, False if not)
    // Debuff.ManaCost      (bool True if your Spell Mana Cost has been raised, False if not)
    *This* part can be added to your MQ2Hud if you run the plugin. You may need to alter some of the numbers to get it going for your UI set up. Check out the MQ2Hudmove plugin in the zip's info for some basic ideas on how to do this.
    Code: 
    [Elements]
    PoisonCounter=1,400,170,0,250,50,${If[${Debuff.Poisoned},${Debuff.Poisoned} POISON,]}
    DiseaseCounter=1,400,185,200,200,50,${If[${Debuff.Diseased},${Debuff.Diseased} DISEASE,]}
    CurseCounter=1,400,200,250,200,150,${If[${Debuff.Cursed},${Debuff.Cursed} CURSE,]}
    DrainHP=1,465,170,250,0,10,${If[${Debuff.HPDrain},-${Debuff.HPDrain} HP/tick,]}
    DrainMana=1,465,185,0,50,250,${If[${Debuff.ManaDrain},-${Debuff.ManaDrain} Mana/tick ,]}
    BadThings=1,400,220,255,0,10,${If[${Debuff.Snared},SNARED ,]}${If[${Debuff.Slowed},SLOWED ,]}${If[${Debuff.SpellSlowed},SPELLSLOWED ,]}${If[${Debuff.CastingLevel},EFFCASTLEVELDOWN ,]}${If[${Debuff.HealingEff},HEALEFFECTIVEDOWN ,]}${If[${Debuff.SpellDmgEff},SPELLDMGDOWN ,]}${If[${Debuff.ManaCost},MANACOSTUP ,]}
    That hud is produced from a buffbar looking like:

    And the resulting HUD would look something like this:


    MQ2DoCrack - This plugin facilitates applying memory patches to the eqgame.exe process.

    Syntax
    Code: 
    /docrack list 
         - Lists all available cracks and their current status. 
    
    /docrack <crack name> [on|off] [silent] 
         - Apply or remove <crack name>.  [silent] does it without printing out 
           anything (used during startup). 
      
    /showmem <address> <bytes to show>
         - Shows X amount of bytes of memory at specified address 
    
    /dooffset <address> <memory>
         - Writes supplied memory to specified address
    
    /docrackwnd
         - Opens or closes the DoCrack window - must have XML file in your UI folder
    MQ2Doors - This plugin allows you to hide unlocked doors and walk through them.

    Syntax
    Code: 
    /toggledoors on     - Hides all doors in current zone.
    /toggledoors off    - Shows all doors and disables 'always' toggle.
    /toggledoors always - Hides all doors as soon as you zone anywhere.
    MQ2Eqbc - This plugin allows you to send remote commands via box chat much like mastermind does, remotely log into a different character (ie. load up cleric for rezzing) and control anyone anywhere (ie. someone in your raid needs to afk for a while: they connect to your server, you remotely load macros as pimp their char as needed until they return). (Yea, this is the SHIT, I know.)

    Syntax
    Code: 
    /bccmd connect <server> <port> (defaults: 127.0.0.1 2112)
    /bccmd quit (disconnects)
    /bccmd help (show help)
    /bccmd status (show connected or not)
    /bccmd reconnect (close current connection and connect again)
    /bccmd names (show who is connected)
    /bccmd colordump (show color codes)
    /bccmd togglecontrol (toggle allow control)
    /bccmd togglewindow (toggle dedicated window)
    /bccmd toggleautoconnect (toggle auto connect)
    /bccmd togglecompatmode (toggle IRC Compatability mode)
    /bccmd togglereconnect (toggle auto-reconnect mode on server disconnect)
    /bccmd setreconnectsecs n (n is seconds to reconnect: default 15)
    /bccmd stopreconnect (stop trying to reconnect for now)
    /bccmd relog <charname>
    /bccmd version (show version)
    /bc your text (send text)
    /bc ToonName //command (send Command to ToonName)
    /bca //command (send command to all Toons)

    MQ2Eqbcs.exe - Eqbcs is a server that can be run as a console app on windows or *nix, and is the server software used to operate Eqbc.

    Syntax
    Code: 
    It takes one command line parameter, which is the port you want to bind to (default is 2112)
    
    Control-C ends the program.
    MQ2Events - Ini-determined, event driven.
    Code: 
    /event <load|delete <name>|settrigger <name> <trigger text>|setcommand <name> <command text>|list>
    
    Variables:
    EventArg1  these are set acording to last event triggered and correspond to #1# .. #9#
    EventArg2  these are not cleared so you can have one event use #9# and once set it will stay set until another #9# is encountered.
    EventArg3
    EventArg4
    EventArg5
    EventArg6
    EventArg7
    EventArg8
    EventArg9
    ini file: MQ2Events_CharacterName.ini
    [eventname]
    trigger=trigger text
    command=command to execute when triggered
    
    ini example entries
    [enrage]
    trigger=|${Target.DisplayName}| has become ENRAGED#2#
    command=/attack off
    
    [relaytell]
    trigger=#1# tells you, #2#
    command=/tell relaytargetname ${EventArg1} told me, '${EventArg2.Mid[2,${Math.Calc[${EventArg2.Length}-2]}]}'
    
    [group]
    trigger=#1#To join the group, click on the 'FOLLOW' option, or 'DISBAND' to cancel.#2#
    command=/timed ${Math.Calc[3+${Math.Rand[4]}].Int}s /keypress ctrl+i
    
    [raid]
    trigger=#1#To join the raid click the accept button in the raid window or type /raidaccept.#2#
    command=/timed ${Math.Calc[3+${Math.Rand[4]}].Int}s /raidaccept
    MQ2ExchangeItem - This plugin will allow you to exchange items or unequip items without having any inventory windows or bags opened. Will now allow exchanging items that are in main inventory slots, not just in bags.

    Syntax

    Code: 
    NOTE: If you use custombinds using shift, alt, or ctrl, and use /itemnotify to right click the item... ENSURE that you use the format: "/nomodkey /itemnotify <slotname> rightmouseup"
    
    /exchange "item name" <slotname> - Swaps "item name" into <slotname>
    /unequip <slotname>              - Unequip any of the equipment slots
    /exchange help                   - Gives a list of the commands available
    /exchange help list              - Gives a list of the equipment slot names
    
    
    Slotname can be any of the standard named slots:
    
    
    charm
    leftear
    head
    face
    rightear
    
    neck
    shoulder
    arms
    back
    leftwrist
    rightwrist
    ranged
    
    hand
    mainhand
    offhand
    leftfinger
    rightfinger
    chest
    leg
    feet
    waist
    ammo
    pack1 - pack8
    MQ2Exactspeed - Speed hack

    Code: 
    /speed #
    
    ie, /speed 300 => ${Me.Speed}==300
    MQ2FPS - This plugin changes the frames per second of the Everquest screen when it is in focus and when it is in the background. This is the same as EQPlayNice, only more macro friendly.

    SYNTAX for MQ2FPS

    MQ2Fakechat - Cause fake chat to be displayed in your windows from a specific person in a specific channel.

    Syntax:
    Code: 
    /command personname what they will be saying
    
    /fakeooc  
    /fakeshout 
    /fakeauction  
    /faketell 
    /fakesay  
    /fakeraid 
    /fakegroup  
    /fakeguild
    MQ2Fakelink - Fake links in channels of your choice. Enjoy.

    SYNTAX for MQ2Fakelink

    MQ2HudMove - This plugin moves HUDs around from withing EQ without manually editing MQ2HUD.ini

    SYNTAX for MQ2HudMove

    MQ2Instamem - Instantly memorize a spell and/or spell set.

    Code: 
    /memspell "Spell name" gem#
    /memset "Set name"
    MQ2LinkDB - This plugin basically allows you to be a LinkBot. It stores links in a database and allows you to request a link to be posted. Make sure you type import the database with the "/link /import" command after getting ingame and unzipping the file in the right spot...see below.

    SYNTAX for MQ2LinkDB

    MQ2Melee - This plugin activates common combat abilities at logical times determined by the user.

    SYNTAX for MQ2Melee

    MQ2Missing - provides a list comparing who is not in zone/raid/dz/task to one other one of those...ie, who is inzone but not raid, inzone but not task, in task but not inzone, etc.

    Code: 
    /missing choice1 choice2 - compare choice 1 and choice 2
    /missing - Shows plugin help
    MQ2MoveUtils - This plugin performs basic monotonous movement tasks.

    SYNTAX for MQ2MoveUtils

    MQ2NetBots - Provides Linked MQ2EQBC Client way to exchange/share statistics/status to others and make those informations available in TLO for macro scripters and HUD designers.

    Syntax:
    Code: 
     /netbots on/off
    /netbots grab=on/off
    /netbots send=on/off
    
    grab: listen to others status on the network.
    send: broadcast your status over the network.
    MQ2NetHeal -

    Syntax:
    Code: 
    /netheal on|off|auto         :Turn On/Off Healing Informations
    /netheal grab=on|off|auto    :Turn On/Off Gather of Healing Informations.
    /netheal send=on|off|auto    :Turn On/Off Broadcasting of Healing Informations.
    /netheal hot timems list     :Use for macro only.
    /netheal da  timems list     :Use for macro only.
    
    /netcure on|off|auto         :Turn On/Off Watching for HarmFull Effects.
    /netcure audio=on|off|auto   :Turn On/Off Report Audio Sound.
    /netcure popup=on|off|auto   :Turn On/Off Report Popup Style.
    /netcure quiet=on|off|auto   :Turn On/Off Report to MQ2 Window.
    
    /networst on|off|auto        :Turn On/Off Watching for Group Health.
    /networst audio=on|off|auto  :Turn On/Off Report Audio Sound.
    /networst popup=on|off|auto  :Turn On/Off Report Popup Style.
    /networst quiet=on|off|auto  :Turn On/Off Report to MQ2 Window.
    
    /worsttarget query           :Target Worst One if Any Matching Query.
    /worstcycle  query           :Cycle to Next Worst One if Any Matching Query.
    TLO's and other information:
    Code: 
    NETCURE:
    ${NetCure[X]}              string return list of harmfull effects.
    ${NetCure[X].Detrimentals} int return # of Detrimental Spells.
    ${NetCure[X].Counters}     int return # of Counters.
    ${NetCure[X].Cursed}       int return # of Curse Counters.
    ${NetCure[X].Diseased}     int return # of Disease Counters.
    ${NetCure[X].Poisoned}     int return # of Poison Counters.
    ${NetCure[X].EnduDrain}    int return # of Endurance Drain Per Tick.
    ${NetCure[X].LifeDrain}    int return # of Life Drain Per Tick.
    ${NetCure[X].ManaDrain     int return # of Mana Drain Per Tick
    ${NetCure[X].Blinded}      int return # Blind Spells.
    ${NetCure[X].CastingLevel} int return # Reducing Casting Level.
    ${NetCure[X].Charmed}      int return # Charm Spells.
    ${NetCure[X].Feared}       int return # Fear Spells.
    ${NetCure[X].Healing}      int return # Reducing Healing Effectiveness.
    ${NetCure[X].Invulnerable} int return # Invulnerability Spells
    ${NetCure[X].Mesmerized}   int return # Memsmerize Spells.
    ${NetCure[X].Resistance}   int return # Resist Debuff Spells.
    ${NetCure[X].Rooted}       int return # Root Spells.
    ${NetCure[X].Silenced)     int return # Silence Spells.
    ${NetCure[X].Slowed}       int return # Slow Spells.	
    ${NetCure[X].Snared}       int return # Snare Spells.
    ${NetCure[X].SpellCost}    int return # Affecting Spell Mana Cost.
    ${NetCure[X].SpellSlowed}  int return # Slowing Casting Speed.
    ${NetCure[X].SpellDamage}  int return # Reducing Spell Damage.
    ${NetCure[X].Trigger}      int return # That Trigger Something.
    
    *Where X could be (self,myself,pet,warder,spellid,spellidlist);
    
    NETWORST:
    ${NetWorst.Affects}        int return Last # of People in Query Range.
    ${NetWorst.Average}      float return HP Average People in Last Query.
    ${NetWorst.Counter)        int return Last # of People Matching Last Query.
    ${NetWorst.Members}     string return People SpawnID List of Last Query.
    ${NetWorst.Request[X]}     int return # of People Matching That Query.
    
    *Where X is the Query to Perform. 
    *Valid Keywords are: radius,hp,pet,pc,group,self,fd,da,hot,war,clr,pal,rng,shd,dru,mnk,brd,rog,shm,nec,wiz,mag,enc,bst,ber,all or #ID#.
    *hp,war,clr,pal,rng,shd,dru,mnk,brd,rog,shm,nec,wiz,mag,enc,bst,ber,all could be use with % ie: shm80 war60.
    *order you pass paramters might influence query results.
    
    NETHEAL:
    ${NetHeal[X].Name}     or ${NetHeal.Name[Y]}    string return Name.
    ${NetHeal[X].ID}       or ${NetHeal.ID[Y]}         int return SpawnID.
    ${NetHeal[X].Distance} or ${NetHeal.Distance[Y]} float return Distance.
    ${NetHeal[X].PctHPs}   or ${NetHeal.PctHPs[Y]}     int return PctHPs.
    ${NetHeal[X].Pet}      or ${NetHeal.Pet[Y]}       bool return This is a Pet?
    ${NetHeal[X].Class}    or ${NetHeal.Class[Y]}      int return Class.
    ${NetHeal[X].Feign}    or ${NetHeal.Feign[Y]}     bool return This is Feign Class?
    ${NetHeal[X].Canni}    or ${NetHeal.Canni[Y]}     bool return This is Cannibalize Class?
    ${NetHeal[X].Spawn}    or ${NetHeal.Spawn[Y]}      int return Spawn.
    ${NetHeal[X].da}       or ${NetHeal.da[Y]}         int return da timer left.
    ${NetHeal[X].hot}      or ${NetHeal.hot[Y]}        int return hot timer left.
    ${NetHeal[X].ttl}      or ${NetHeal.ttl[Y]}        int return 60000.
    ${NetHeal[X].Updated}  or ${NetHeal.Updated[Y]}    int return how old is This?
    
    *Where X Could be ID or Name.
    *Where Y is a Numerical Indice on Last ${NetWorst.Request} Enabling This to Act as Some Kind of Array.
    
    IS:
    ${isNPC[ID]}          bool return true when Spawn[ID] is a NPC.
    ${isNPCPET[ID]}       bool return true when Spawn[ID] is a PET and Owner is a NPC.
    ${isNPCCORPSE[ID]}    bool return true when Spawn[ID] is a CORPSE and Owner is a NPC.
    ${isPC[ID]}           bool return true when Spawn[ID] is a PC.
    ${isPCPET[ID]}        bool return true when Spawn[ID] is a PET and Owner is a PC.
    ${isPCCORPSE[ID]}     bool return true when Spawn[ID] is a CORPSE and Owner is a PC.
    MQ2NoExpansion - Active hack plugin that gives you the ability to enter TSS without having the expansion.

    Usage and Info:
    Code: 
    MQ2NoExspansion, allows you to make a character at character select and pick Cresent Reach as your starting city and zone in, without even having the exspansion. This plugin will also allow you to make a character on Combine/Sleeper server and zone into Cresent Reach, even while the whole exspansion is locked.
    
    So basically, you can explore Serpent Spines, without having the exspansion do quest's, kill etc, or you can even gain very fast xp on sleeper's or combine and get loot, no one has gotten, or maybe even spells or tomes etc (shared bank), and could possibly make a alot of plat aswell.
    
    Well, I'll leave the imagination to you guys, just post your findings etc if possible.
    
    Oh I almost forgot, this will not allow you to make a Drakkin race without the exspansion.
    
    To load this plugin, just log on any toon and then load it ingame and camp to character select, or load it at character select, doesn't matter, there are no command's just load it and its done.

    MQ2OTD - Hud driven directional arrow pointing towards target.

    Commands available:
    Code: 
    /otd (displays available options)
    /otd moveto x y (centers the output at x,y - and stores in ini file)
    /otd moveby x y (Like moveto, but moves from where it is by x and y)
    /otd on (turns on output)
    /otd off (turns off output)
    /otd range (toggles numeric range display)
    /otd reload (reloads ini file)
    /otd drawtight (default off - displays range very close to direction pointer)
    /otd getloc (displays current x,y location)


    MQ2Pax - Packet hacks all crunched together.
    Code: 
    /open - Open targeted chest/object
    /gank - pick up item that has been targeted with /itemtarget
    /hailtarget - hail your target from anywhere inzone.
    /saytarget - say anything to your target from inzone.
    /sumcorpse - Summons targetted corpse to your feet. (Must have consent)
    MQ2Piggyzone - Gate/Zone/Chainshift/Fade/Succor
    Code: 
    /zone qeynos2 - takes you to North Qeynos if it knows a path
    /zone force qeynos - takes you directly to North Qeynos and crashes if you aren't adjacent
    /findpath qeynos2 - displays the path to North Qeynos
    /findpath North - displays all of the zonenames whose long name contains "North"
    /fade - zones you to the zone you are already in (even if its instanced)
    /gate - Returns you to your bind point
    /succor - fades you out, then back in at the succor point
    MQ2PreventSpeed - This plugin eliminates all changes to your speed, positive or negative.

    Syntax
    Code: 
    /dspeed - Toggle PreventSpeed on/off
    MQ2Rwarp - Warps.

    Syntax
    Code: 
    /zwarp <distance> - Warps you a specified distance on the Z axis.
    /exactloc - Gives you a high-precision /loc readout
    /waypoint - Sets a waypoint for future /warping
    /warp <succor|last|loc <y x z>|dir <dist>|target|wp name>
    MQ2Randomstuff - Pulls random text strings from ini file and assigns them to ${RandomStuff}
    Code: 
    Commands:
    /randomstuff [section] - Picks a random key from [section] of the INI file, to be returned by ${RandomStuff}
    So.. with an ini file like this
    Code: 
    [hybrids]
    hybrid1=ranger
    hybrid2=shadow knight
    hybrid3=paladin
    hybrid4=bard
    hybrid5=beastlord
    [incoming]
    incoming1=Holy shit! %t incoming!
    incoming2=%t is a big nasty monster!  kill it!
    incoming3=%t said he hates gnomes...then again who doesn't?
    incoming4=Look, over in the bushes!  It's %t!
    [blackorwhite]
    bw1=black
    bw2=white
    You could do
    Code: 
    /multiline ; /randomstuff incoming ; /gsay ${RandomStuff}
    to trigger a random incoming message. Or maybe
    Code: 
    /multiline ; /randomstuff hybrid ; /raidsay some ${RandomStuff} needs to kite that add!
    MQ2Size - This plugin allows you to change the size of characters on your screen. (client side only)

    Syntax
    Code: 
    /size 1-98
    
    *WARNING* Do not go higher than /size 98. If you do, you'll have to delete your character file and do a complete file check with the EQ patcher.
    MQ2Slave

    Code: 
    Inspired by Fibby's MQ2MasterMind. MQ2Mastermind was good because it let me control my bots, and have them run macros w/o actually looking at that screen and manually fiddle with buttons. I found I would also have situations where I'd want friends to control my toons, for situations where one of us would fall asleep etc...but MQ2MasterMind only allows 1 controller.
    
    The next problem is each time the bot is run, you need to resend the password. When someone sends a blank password, like many do in eq, it would accept it. Not good for a random person checking to see if you've zoned sees "I will do you bidding"...
    
    I made MQ2Slave to address all these issues.
    To start it, type /plugin mq2slave
    To add someone named "Mrmath" to the master list, type /addmaster mrmath
    To remove "Mrmath" from the master list, you need to type /remmaster Mrmath
    *Note* removing masters is case sensitive, adding them is not.
    That is all there is to it, if any of the masters in the .ini file send the slave a tell starting with / then the slave will do it.
    
    The list of masters is saved in the MQ2Slave.ini file which is completely customized the first time you run MQ2Slave and is edited via eq (you don't have to open the .ini file).
    MQ2Stackit - Passive plugin. Load it up, and any stackable item now stacks to 200. If this plugin is not loaded and you are playing with these stacks, you will crash. It would is risky to use this plugin while tradeskilling.

    MQ2Switch - Activate a switch/door inzone.

    Code: 
    /switch door#
    MQ2Targets - Advanced version of the older MQ2Spawnmaster. Watches for new spawns inzone and can react in various ways.

    SYNTAX for MQ2Targets

    MQ2TimeStamp - This plugin inserts a timestamp into incoming chat.

    Syntax
    Code: 
    /timestamp [ help| on | off | reload | default | format <format> | loc <0|1> | maxlen <length> ]
          Will toggle on/off with no arguments
          help   - displays usage information
          on/off   - enables/disables timestamps
          reload   - reloads the ini file
          default - resets your format to default(only changeable via ini)
          format   - sets your timestamp format to <format>
          loc      - sets timestamp location: 0-append, 1-prepend
          maxlen   - sets the maximum length of parsed timestamp.
    MQ2TimerColor - Changes the color of that filter that goes over items with a recast...can improve visibility.
    Code: 
    /timercolor opens a color picker window where you can choose a new color.
    
    Clicking the "current color button" (the larger colored button to the left of Accept) opens a window where you can select the alpha (fade) level. Then just click Accept to save the new color.
    
    Alpha level updates as you move the slider to make it easier to get your desired appearance.
    MQ2Tracking - This plugin will provide a similar tracking window to the one used by native tracking characters.

    SYNTAX for MQ2Tracking

    MQ2Twist - This plugin automates the twisting of bard songs.
    SYNTAX for MQ2Twist

    MQ2WorkingAssist - Warp to range enough to assist, so that you can assist from anywhere inzone. Replaces the old assist with the new warping one.

    Code: 
    With someone targeted:
    /assist
    MQ2XPTracker

    Code: 
    Usage:
    /xptracker       - Display time tracking was started.
    /xptracker reset - Reset all events and begin tracking as if plugin was just loaded
    /xptracker total - Display total gains since tracking start
    /xptracker quiet - Toggle output of tracking messages
    /xpevents        - list the events/timestamps of the events we've tracked
    /xpevents [#]    - lists the events tracked in the past [#] seconds
    /xpaverage       - lists the average (mean) xp per-kill
    Last edited by Cade; 12-17-2006 at 10:05 PM.

  2. Top | #2
    Better Red Than Dead
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    Re: RedQuest v1.0

    Auth needs to be removed. Getting Auth error.

  3. Top | #3

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    Re: RedQuest v1.0

    Fixed. Sorry!

  4. Top | #4
    Better Red Than Dead
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    Re: RedQuest v1.0

    Good work, seems everything I use is working fine. Mainly just the vanilla stuffs.

  5. Top | #5
    Red Apprentice flargendingle's Avatar
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    Re: RedQuest v1.0

    just out of curiosity, but is mq2speed an active hack? out of all the plugins i use i miss this one the most. and thanks for the compile

  6. Top | #6
    Rikk-tikk-tikki-tikki-tchk! Siddin's Avatar
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    Re: RedQuest v1.0

    mq2speed is active as it modifies your runspeed and it changes the animation value in the packet.
    Our Word speaks only Truth,
    Our Hearts know only Virtue,
    Our Might upholds the Weak,
    Our Wrath undoes the Wicked.

    "Never let your sense of morals prevent you from doing what's right." Isaac Asimov

  7. Top | #7

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    Re: RedQuest v1.0

    I plan on adding Netbots / Netheal, ExactSpeed, Targets, and Switch in the next update.

    Any other requests?

  8. Top | #8
    Redhot
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    Re: RedQuest v1.0

    mq2instamem

  9. Top | #9
    Redliterate HardOne's Avatar
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    Re: RedQuest v1.0

    Quote Originally Posted by flargendingle
    just out of curiosity, but is mq2speed an active hack? out of all the plugins i use i miss this one the most. and thanks for the compile

    MY AVATAR, in fast forward, no fair!! Although this is the only site I don't use it on (was too big)

  10. Top | #10

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    Re: RedQuest v1.0

    Update:
    Notes v1.1:
    --Added MQ2Instamem, MQ2NetBots, MQ2NetHeal, MQ2Switch, MQ2Stackit, MQ2Targets, MQ2WorkingAssist, MQ2Exactspeed

  11. Top | #11
    Poster Child
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    Re: RedQuest v1.1

    Cgank pls,damn broken quests with items stuck in the geometry.Soe driving me nuts not fixing them.
    Id kill to be able to Gank those impossible to reach quest items.

  12. Top | #12
    Better Red Than Dead
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    Re: RedQuest v1.1

    Quote Originally Posted by rizzen
    Cgank pls,damn broken quests with items stuck in the geometry.Soe driving me nuts not fixing them.
    Id kill to be able to Gank those impossible to reach quest items.
    MQ2Pax
    /open - Open targeted chest/object
    /gank - pick up item that has been targeted with /itemtarget
    /hailtarget - hail your target from anywhere inzone.
    /saytarget - say anything to your target from inzone.
    /sumcorpse - Summons targetted corpse to your feet. (Must have consent)

  13. Top | #13
    Poster Child
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    Re: RedQuest v1.1

    any chance u can get faerune update

  14. Top | #14
    Red Contributor
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    Re: RedQuest v1.1

    1. mq2moveutils - sometimes [? yeah, I know "sometimes" ] doesn't work unless I unload and then reload it.

    I'd love to see:
    2. - mq2autoforage
    3. - mq2xptracker (or mq2exptracker, or whatever)
    4. - mq2faerune

    and finally
    5. Would it be too much extra effort to put, in the list of .dll's in the original post, if it is an active or passive hack. That way, (a) there'd never be another question on the subject, and (b) those of us who want to be extra careful can, and those who dont give a damn can do that too.

    Oh... did I mention...

    Thanks for the compile !! It's appreciated.

  15. Top | #15
    Better Red Than Dead
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    Re: RedQuest v1.1

    very nice presentation ; realy apreciate all explication and very complete ; ty

  16. Top | #16
    Red Zealot Devlin's Avatar
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    Re: RedQuest v1.1

    Since I'm bored here (but cannot open the .zip, stupid school!)

    I'll give you a list at what I can think of are Active and Non-Active Hacks.


    ACTIVE
    -MQ2AllWarp
    -MQ2DoCrack (Can be disputed as Non-Active)
    -MQ2Exactspeed
    -MQ2Pax (Included; MQ2COpen, MQ2CGank, MQ2CSum)
    -MQ2Piggyzone
    -MQ2PreventSpeed
    -MQ2RWarp
    -MQ2Randomstuff
    -MQ2SuperDuperReallyGhettoSpeed
    -MQ2Switch


    NON-ACTIVE
    -MQ2AdvPath
    -MQ2AutoSize
    -MQ2Bandolier
    -MQ2BardSwap
    -MQ2Bzsrch
    -MQ2BuffTool
    -MQ2Cast / MQ2Casttimer
    -MQ2Charnotes
    -MQ2Cursor
    -MQ2CustomSound
    -MQ2DPS
    -MQ2Debuff
    -MQ2DoCrack(Can be disputed as Active)
    -MQ2Doors
    -MQ2EQBC
    -MQ2EQBCS
    -MQ2Exchange
    -MQ2ExchangeItem
    -MQ2FPS
    -MQ2Fakechat
    -MQ2Fakelink
    -MQ2GMCheck
    -MQ2HUD
    -MQ2HudMove
    -MQ2Label
    -MQ2LinkDB
    -MQ2Map
    -MQ2Melee
    -MQ2Missing
    -MQ2MoveUtils
    -MQ2NetBots
    -MQ2NetHeal
    -MQ2Randomstuff
    -MQ2Size
    -MQ2Slave
    -MQ2Targets
    -MQ2TimeStamp
    -MQ2Timer
    -MQ2Timercolor
    -MQ2Tracking
    -MQ2Twist


    not sure
    -MQ2Instamem
    -MQ2PreventSpeed
    -MQ2Randomstuff

  17. Top | #17
    Redhot
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    Re: RedQuest v1.1

    THKS THKS FOR HUGE JOB DONE HERE

    YOU ROCK

  18. Top | #18
    Red Apprentice burdsjm's Avatar
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    Re: RedQuest v1.1

    Sorry to be a pain but could you slap up there MQ2allskills or something smililar.

    Thanks.

  19. Top | #19
    Red Apprentice flargendingle's Avatar
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    Re: RedQuest v1.0

    Quote Originally Posted by HardOne
    MY AVATAR, in fast forward, no fair!! Although this is the only site I don't use it on (was too big)

    heh, this avatar pretty much sums up my abilities with a computer, if i cant make it work, one of us is getting hurt. as i type this on my 3rd computer in last 2 years.

  20. Top | #20

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    Re: RedQuest v1.1

    1. mq2moveutils - sometimes [? yeah, I know "sometimes" ] doesn't work unless I unload and then reload it.
    If it loads and doesn't work, try doing "/stick off", then doing it again. Any time that moveutils doesn't work, trying that command usually fixes it.

    I'd love to see:
    2. - mq2autoforage -My copy of this code wasn't working, but I'm going to grab another copy and it will be in the next update
    3. - mq2xptracker (or mq2exptracker, or whatever) - -Will do.
    4. - mq2faerune - -It was my understanding that this plugin no longer worked (and it would count as a hack if it did).
    and finally
    5. Would it be too much extra effort to put, in the list of .dll's in the original post, if it is an active or passive hack. That way, (a) there'd never be another question on the subject, and (b) those of us who want to be extra careful can, and those who dont give a damn can do that too.
    Since Devlin's post had a couple of errors, I'll go through and add markings on the original list.

    Sorry to be a pain but could you slap up there MQ2allskills or something smililar.
    Before I add in a plugin like this, might I ask, what do you use AllSkills for? Is there a reason that you prefer it over MQ2Melee?

  21. Top | #21

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    Re: RedQuest v1.1

    double post.

  22. Top | #22

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    Re: RedQuest v1.1

    Oh yeah...and docrack is without a doubt an active hack. It involves changing memory in your computer...that's active to me, lol.

    The best way of thinking about it is asking yourself this: "Could a non-MQ player do this in any form?", if not, then it's probably an active hack.

  23. Top | #23

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    Re: RedQuest v1.1

    nt

  24. Top | #24
    Poster Child
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    Re: RedQuest v1.1

    Thanks for this it rocks

  25. Top | #25
    Red Bull Cheesymac's Avatar
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    Re: RedQuest v1.1

    nice job bro, thanks for picking up the slack.

  26. Top | #26
    Better Red Than Dead
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    Re: RedQuest v1.1

    Yea just faerune would be great....

  27. Top | #27

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    Re: RedQuest v1.1

    Again, I was under the impression that Faerune was CTD'ing everyone. That said...I'll compile it and add it into the next zip.

    If you really need what Faerune has, just use MQ2Docrack offsets (which do the exact same thing as Faerune, change bits of memory).

  28. Top | #28
    Significantly Red Hotter's Avatar
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    Re: RedQuest v1.1

    I'd like autoforage and faerune, but it seems they are broken or whatever. Feedme would be nice too, if it's working at all. Niether feedme nor cursor works for me.

  29. Top | #29
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    Re: RedQuest v1.1

    wouldn't mind having the MQ2otd thrown into your compile. Is a nice little plugin for those of us who hate having huds due to slowdown

  30. Top | #30

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    Re: RedQuest v1.1

    Yeah, Feedme is dead in the water atm.

    Will add OTD onto the list for the next zip.

  31. Top | #31
    Significantly Red Hotter's Avatar
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    Re: RedQuest v1.1

    So does cursor work? And if so, how do I use it to feed myself? I looked at the syntax and tried it, but there really isn't enough information there. I don't want to eat my stat food.

  32. Top | #32
    Red Apprentice
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    Re: RedQuest v1.1

    MQ2Size is client side only youre not truly changen the size but on youre screen so how is this a active hack or am i thinking about another plugin ??

  33. Top | #33

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    Re: RedQuest v1.1

    I honestly don't know if cursor is working or not. I'll ask s0rcier about it.

    As for MQ2Size...I consider anything that needs an offset from eqgame.exe to work an active hack. Especially Size...since changing your size with MQ2Size allows you to fit through things like the entry into the Hole from Paineel as though you were really the size you /size'd, and being a giant via MQ2Size prevents you from going through doorways.

  34. Top | #34
    Don't Mess With The Red darkeros's Avatar
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    Re: RedQuest v1.1

    Who is redquest?

  35. Top | #35

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    Re: RedQuest v1.1

    a pre_compiler_01

  36. Top | #36
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    Re: RedQuest v1.1

    Where is the source?

  37. Top | #37

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    Re: RedQuest v1.1

    It's in a link on the first page, near to the top.
    Source code HERE.
    Except that the here isn't a link in this quote.

  38. Top | #38
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    Re: RedQuest v1.1

    any possibility of getting mq2feedme added?

  39. Top | #39

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    Re: RedQuest v1.1

    Feedme is, unfortunately, dead right now.

  40. Top | #40

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    Re: RedQuest v1.2

    Updated:
    Notes v1.2:
    --Added MQ2Autoforage, MQ2OTD, MQ2XPTracker, MQ2Faerune

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