MQ2Debuffs

This plugin is designed to help with curing detrimental effects. It is used to reports harmful effects, number of curse/disease/poison counters and various other detrimentals.

TLO's: 

${Debuff}                    bool True if you have debuffs on that have counters on them, false if not
${Debuff.Poisoned}           int  # of poison counters on you
${Debuff.Diseased}           int  # of disease counters on you
${Debuff.Cursed}             int  # of curse counters on you
${Debuff.Corrupted}          int  # of corruption counters on you
${Debuff.Poisons}            int  # of poison spells affecting you
${Debuff.Diseases}           int  # of disease spells affecting you
${Debuff.Curses}             int  # of curse spells affecting you
${Debuff.Corruptions}        int  # of corruption spells affecting you
${Debuff.Count}              int  # of debuffs that need cured, does not include snare
${Debuff.HPDrain}            int  Amount of HP you are losing per tick from debuffs. This value is POSITIVE
${Debuff.HPDrain[X]}         int  X= Disease, Poison, Curse, All: Number of specific counters effecting HP
${Debuff.ManaDrain}          int  Amount of Mana you are losing per tick from debuffs. This value is POSITIVE
${Debuff.ManaDrain[X]}       int  X= Disease, Poison, Curse, All: Number of specific counters effecting Mana
${Debuff.EnduranceDrain}     int  Amount of Endurance you are losing per tick from debuffs. This value is POSITIVE
${Debuff.EnduranceDrain[X]}  int  X= Disease, Poison, Curse, All: Number of specific counters effecting Endurance
${Debuff.Slowed}             bool True if you are Slowed  melee attacks), False if not
${Debuff.SpellSlowed}        bool True if you are SpellSlowed  spell haste reduction), False if not
${Debuff.Snared}             bool True if your are Snared, False if not
${Debuff.ManaCost}           bool True if your Spell Mana Cost has been raised, False if not
${Debuff.CastingLevel}       bool True if your Effective Casting Level has been reduced, False if not
${Debuff.HealingEff]         bool True if your Healing Effectiveness has been reduced, False if not)
${Debuff.SpellDmgEff}        bool True if your Spell Damage Effectiveness has been reduced, False if not
${Debuff.Blind}              bool True if you are blind
${Debuff.Charmed}            bool True if you are charmed
${Debuff.Feared}             bool True if you are feared
${Debuff.Silenced}           bool True if you are silenced
${Debuff.Invulnerable}       bool True if you are invulnerable
${Debuff.Detrimentals}       bool True if you have any detrimental effects on you
${Debuff.Counters}           int  # of poison/disease/curse/corruption counters on yourself
${Debuff.Rooted}             bool True if you are rooted