MQ2Debuffs
This plugin is designed to help with curing detrimental effects. It is used to reports harmful effects, number of curse/disease/poison counters and various other detrimentals.
${Debuff} bool True if you have debuffs on that have counters on them, false if not
${Debuff.Poisoned} int # of poison counters on you
${Debuff.Diseased} int # of disease counters on you
${Debuff.Cursed} int # of curse counters on you
${Debuff.Corrupted} int # of corruption counters on you
${Debuff.Poisons} int # of poison spells affecting you
${Debuff.Diseases} int # of disease spells affecting you
${Debuff.Curses} int # of curse spells affecting you
${Debuff.Corruptions} int # of corruption spells affecting you
${Debuff.Count} int # of debuffs that need cured, does not include snare
${Debuff.HPDrain} int Amount of HP you are losing per tick from debuffs. This value is POSITIVE
${Debuff.HPDrain[X]} int X= Disease, Poison, Curse, All: Number of specific counters effecting HP
${Debuff.ManaDrain} int Amount of Mana you are losing per tick from debuffs. This value is POSITIVE
${Debuff.ManaDrain[X]} int X= Disease, Poison, Curse, All: Number of specific counters effecting Mana
${Debuff.EnduranceDrain} int Amount of Endurance you are losing per tick from debuffs. This value is POSITIVE
${Debuff.EnduranceDrain[X]} int X= Disease, Poison, Curse, All: Number of specific counters effecting Endurance
${Debuff.Slowed} bool True if you are Slowed melee attacks), False if not
${Debuff.SpellSlowed} bool True if you are SpellSlowed spell haste reduction), False if not
${Debuff.Snared} bool True if your are Snared, False if not
${Debuff.ManaCost} bool True if your Spell Mana Cost has been raised, False if not
${Debuff.CastingLevel} bool True if your Effective Casting Level has been reduced, False if not
${Debuff.HealingEff] bool True if your Healing Effectiveness has been reduced, False if not)
${Debuff.SpellDmgEff} bool True if your Spell Damage Effectiveness has been reduced, False if not
${Debuff.Blind} bool True if you are blind
${Debuff.Charmed} bool True if you are charmed
${Debuff.Feared} bool True if you are feared
${Debuff.Silenced} bool True if you are silenced
${Debuff.Invulnerable} bool True if you are invulnerable
${Debuff.Detrimentals} bool True if you have any detrimental effects on you
${Debuff.Counters} int # of poison/disease/curse/corruption counters on yourself
${Debuff.Rooted} bool True if you are rooted
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